Firewheel should have he ability to render audio in a non-realtime thread.
This could probably be done by temporarily sending the Firewheel processor from the audio thread to another thread, and then sending it back to the audio thread once rendering is done.
Firewheel should have he ability to render audio in a non-realtime thread.
This could probably be done by temporarily sending the Firewheel processor from the audio thread to another thread, and then sending it back to the audio thread once rendering is done.