Releases: Courseplay/Courseplay_FS22
Courseplay for FS22 v7.2.1.3
Push Release 7.2.1.3
- Small correction for #2464
- Combine Unloader Enhancements:
- Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction.
- After unloading a loader the reverse driving part is skipped.
- Added traffic control for unloading to the heap with multiple unloaders.
- Copy/paste job parameters between unloader and loader workers.
- AI menu position markers can now only be changed, if they are allowed.
- Some HUD adjustments.
- Bale collector/wrapper now works the same way, as the combine unloader in terms of markers.
- The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!
- The position has to be set everytime in the ai menu!
- This fixes problems with AD restarting and also has the advantage that you don't need another AD Target on the field to start the driver.
- The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!
- Added error debug msg to debug #2463
Courseplay for FS22 v7.2.1.2
Courseplay for FS22 v7.2.1.1
Courseplay for FS22 v7.2.1.0
Push Release 7.2.1.0
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fix for #2379
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fix for #2427
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fix for #2419
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Help menu updated
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Added pause button for recording fieldborder
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Added a count down for bales to collect/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons.
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Added unload on field option for combine unloader. Use the target icon to get into the AI Menu. At the bottom there is a new option "Fieldunload" that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow.
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Added Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the "Combine" on the HUD to "Loader", the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk :) The unloader will always drive next to the Loader and in the same direction. The Loader will unfold in a default position when he reaches the heap. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. #606
Courseplay for FS22 v7.2.0.5
Courseplay for FS22 v7.2.0.4
Push Release 7.2.0.4
- Goeweil pack fix when CP HUD is active on vehicle.
- Baler won't get blocked by bale when reversing and bale is still in the baler. #1863
- Balepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!) #2377
- Added Bale Pusher and Bale Pusher to the config as first bale pusher.
Courseplay for FS22 v7.2.0.3
Push Release 7.2.0.3
- Disable fruit avoidance, if pathfinder fails #2316
- Horizontal offset is not used for selfunload path #2324
- Tweak for mods that have a built-in capacity #2335
- Fix for info text synchronisation #2341
- Added a global setting to enable/disable harvesting while raining #2343
- Added error popup if the field name is already in use
- Prevent stuck loading the game, when a map use a faulty bunker silo #2371
Courseplay for FS22 v7.2.0.2
Push Hotfix 7.2.0.2
- fixes #2315
Courseplay for FS22 v7.2.0.1
Push Release 7.2.0.1
- fix for #2266
- fix for #2280
- fix for #1918
- fix for #2306
- improvements for bunker silo driver #2265
- Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
- Disables a few hotspots, while drawing a field border.
- Disables shield raising while driving into the silo for now.
- Add option for Fieldwork to send driver back to start waypoint, when done with work.
Courseplay for FS22 v7.2.0.0
Prepare modhub Update
- added bunker silo mode and combine unloader mode.
- the remaining time for fieldwork is now displayed on the HUD.
- support for Universal Autoload.
- option to show the current course on the mini map.
- user setting to change between feet and meters.
- simple collision avoidance for unloaders to not crash into the combine.
- option (keybinding) for course editor to delete all waypoints until the end.
- new course visibility option (blue eye icon) to show everything
between the leading 20 and last 5 passed waypoints. - help menu sections for unloading combines and compacting/pushing in a bunker silo.
- countless fixes and improvements.