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This repository was archived by the owner on Feb 24, 2025. It is now read-only.

Releases: Courseplay/Courseplay_FS22

Courseplay for FS22 v7.2.1.3

24 Apr 13:48

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Push Release 7.2.1.3

  • Small correction for #2464
  • Combine Unloader Enhancements:
    • Before giving the control over to AD or Giants, driving back to the start position marker with opposite direction.
    • After unloading a loader the reverse driving part is skipped.
    • Added traffic control for unloading to the heap with multiple unloaders.
    • Copy/paste job parameters between unloader and loader workers.
    • AI menu position markers can now only be changed, if they are allowed.
  • Some HUD adjustments.
  • Bale collector/wrapper now works the same way, as the combine unloader in terms of markers.
    • The field position is now saved into the vehicle and will not be reset to the vehicle position, when started by the hud!
      • The position has to be set everytime in the ai menu!
      • This fixes problems with AD restarting and also has the advantage that you don't need another AD Target on the field to start the driver.
  • Added error debug msg to debug #2463

Courseplay for FS22 v7.2.1.2

15 Apr 11:25

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Push Hotfix 7.2.1.2

  • fix for #2456
  • removed forgotten debugs #2455
  • hopefully final fix for #2449

Courseplay for FS22 v7.2.1.1

14 Apr 20:42

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Push Release 7.2.1.1

Courseplay for FS22 v7.2.1.0

07 Apr 17:40

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Push Release 7.2.1.0

  • fix for #2393 and #2396

  • fix for #2379

  • fix for #2427

  • fix for #2419

  • Help menu updated

  • Added pause button for recording fieldborder

  • Added a count down for bales to collect/wrap. Note that new bales produced on the same field will not update the counter immediately for performance reasons.

  • Added unload on field option for combine unloader. Use the target icon to get into the AI Menu. At the bottom there is a new option "Fieldunload" that have to be activated and a target set on or within 20m of the field where you unload on. The direction is in which direction the heap will grow.

  • Added Loader Driver for vehicles like Ropa Maus to pick up heaps of sugarbeet and empty bunker silos. While pick up a heap can be unloaded with the same unloader as combine unloader (switch the "Combine" on the HUD to "Loader", the rest is the same) when empty a bunker silo, it can work but due to walls, there is no way the unloader can unload it safely, try on your own risk :) The unloader will always drive next to the Loader and in the same direction. The Loader will unfold in a default position when he reaches the heap. However, when you drive there by yourself, unfold it and then move the pipe to a left or right position and a height like you want, it will keep the position when you start the driver. #606

Courseplay for FS22 v7.2.0.5

20 Mar 17:37

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Push Release 7.2.0.5 Modhub Update

  • fix for #2383
  • fix for #2384
  • fix for #2392
  • Changelog updated for Modhub Update

Courseplay for FS22 v7.2.0.4

18 Mar 19:20

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Push Release 7.2.0.4

  • Goeweil pack fix when CP HUD is active on vehicle.
  • Baler won't get blocked by bale when reversing and bale is still in the baler. #1863
  • Balepusher ignore bales configurable bool for vehicleConfig.xml (only for Fieldwork!) #2377
  • Added Bale Pusher and Bale Pusher to the config as first bale pusher.

Courseplay for FS22 v7.2.0.3

09 Mar 17:01

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Push Release 7.2.0.3

  • Disable fruit avoidance, if pathfinder fails #2316
  • Horizontal offset is not used for selfunload path #2324
  • Tweak for mods that have a built-in capacity #2335
  • Fix for info text synchronisation #2341
  • Added a global setting to enable/disable harvesting while raining #2343
  • Added error popup if the field name is already in use
  • Prevent stuck loading the game, when a map use a faulty bunker silo #2371

Courseplay for FS22 v7.2.0.2

15 Feb 17:48

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Push Hotfix 7.2.0.2

Courseplay for FS22 v7.2.0.1

12 Feb 11:02

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Push Release 7.2.0.1

  • fix for #2266
  • fix for #2280
  • fix for #1918
  • fix for #2306
  • improvements for bunker silo driver #2265
  • Gui fix for non valid cp vehicles and disables the hud, while sitting in an attached vehicle (e.g. mobile Wood Crane).
  • Disables a few hotspots, while drawing a field border.
  • Disables shield raising while driving into the silo for now.
  • Add option for Fieldwork to send driver back to start waypoint, when done with work.

Courseplay for FS22 v7.2.0.0

09 Jan 08:01

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Prepare modhub Update

  • added bunker silo mode and combine unloader mode.
  • the remaining time for fieldwork is now displayed on the HUD.
  • support for Universal Autoload.
  • option to show the current course on the mini map.
  • user setting to change between feet and meters.
  • simple collision avoidance for unloaders to not crash into the combine.
  • option (keybinding) for course editor to delete all waypoints until the end.
  • new course visibility option (blue eye icon) to show everything
    between the leading 20 and last 5 passed waypoints.
  • help menu sections for unloading combines and compacting/pushing in a bunker silo.
  • countless fixes and improvements.