Skeletal Singleton Tree (SST) system for procedural geometry generation
The SST is a functional L-system architecture where:
- The specification IS the execution
- The tree IS the program
- The algebra IS the geometry
- State/Mutation Separation - Matrix stack (state) is orthogonal to geometry operations (mutation)
- Compositional Algebra - Operations compose functionally with deterministic output
- Platform Agnostic - Transpiles to Maya, Blender, UE5
- Skeletal Singleton Tree - Architecture blueprint
- Node Algebra - Functional alphabet and composition rules
- Extended State Algebra - Phase 6: Spreads, Frames, Fields