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Rename Kill Aura to SlashKill Aura
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Modules/SlashKillAura

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name = "SlashKill Aura"
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description = "Automatically kills mobs around you."
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mainSettings = client.settings.addCategory("Main Settings")
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mob = client.settings.addNamelessTextbox("Mob", "")
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clearItems = client.settings.addNamelessBool("Clear Items", false)
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client.settings.addAir(5)
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chatSettings = client.settings.addCategory("Chat Settings")
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hideNoTargetsMatchedSelector = client.settings.addNamelessBool("Hide \"No targets matched selector\" message", true)
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hideSyntaxErrorUnexpected = client.settings.addNamelessBool("Hide \"Syntax error, unexpected\" message", true)
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client.settings.addAir(5)
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viewSettings = client.settings.addCategory("View Settings")
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showThroughWalls = client.settings.addNamelessBool("Show Through Walls", false)
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client.settings.addAir(2)
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circleQuality = client.settings.addNamelessFloat("Circle Quality (1 is highest quality, do NOT slide the slider, either set an exact value or click once!)", 1, 20, 1)
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showMovingCircle = client.settings.addNamelessBool("Show Moving Circle", true)
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showStaticCircle = client.settings.addNamelessBool("Show Static Circle", true)
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client.settings.addAir(2)
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showMovingCross = client.settings.addNamelessBool("Show Moving Cross", true)
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showStaticCross = client.settings.addNamelessBool("Show Static Cross", true)
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client.settings.addAir(5)
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miscSettings = client.settings.addCategory("Misc Settings")
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range = client.settings.addNamelessFloat("Range (Please disable mod before making any changes!)", 0.1, 15, 3)
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yOffsetSetting = client.settings.addNamelessFloat("Y Offset", -1, 5, 1)
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fastMode = client.settings.addNamelessBool("Fast Mode (Not Recommended)", false)
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function killThem(mob, range)
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if mob == "all" then
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client.execute("execute kill @e[type=!player,r=" .. range .. "]")
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elseif mob ~= "" then
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client.execute("execute kill @e[type=" .. mob .. ",r=" .. range .. "]")
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end
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if clearItems.value then
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client.execute("execute kill @e[type=item,r=" .. range .. "]")
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end
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end
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function update()
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if fastMode.value == false then
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killThem(mob.value, range.value)
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end
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end
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function render()
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if fastMode.value then
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killThem(mob.value, range.value)
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end
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end
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function threeDCircle(radius, yOffset)
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local circle = {}
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if circleQuality.value ~= nil then
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for i = 0, 360, circleQuality.value do
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local x = math.cos(math.rad(i)) * radius
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local y = yOffset + math.sin(math.rad(i)) * radius
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local z = math.sin(math.rad(i)) * radius
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table.insert(circle, {x, y, z})
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end
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end
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return circle
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end
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function render3d(deltaTime)
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if showThroughWalls.value then
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gfx.renderBehind(true)
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end
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local x, y, z = player.pposition()
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-- Create the dynamic circle
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local yOffset = math.sin(os.clock()) * range.value
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local dynamicCircle = threeDCircle(range.value, yOffset)
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-- Draw the dynamic circle
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for i, v in pairs(dynamicCircle) do
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local x1, y1, z1 = v[1], v[2], v[3]
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local x2, y2, z2
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if i ~= nil then
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if dynamicCircle[i + 1] then
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x2, y2, z2 = dynamicCircle[i + 1][1], dynamicCircle[i + 1][2], dynamicCircle[i + 1][3]
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else
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x2, y2, z2 = dynamicCircle[1][1], dynamicCircle[1][2], dynamicCircle[1][3]
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end
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if showMovingCircle.value then
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gfx.line(x + x1, y - yOffset, z + z1, x + x2, y - yOffset, z + z2)
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end
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end
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end
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-- Create the static circle
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local staticCircleY = 0
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local staticCircle = threeDCircle(range.value, staticCircleY)
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-- Draw the static circle
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for i, v in pairs(staticCircle) do
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local x1, y1, z1 = v[1], v[2], v[3]
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local x2, y2, z2
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if i ~= nil then
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if staticCircle[i + 1] then
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x2, y2, z2 = staticCircle[i + 1][1], staticCircle[i + 1][2], staticCircle[i + 1][3]
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else
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x2, y2, z2 = staticCircle[1][1], staticCircle[1][2], staticCircle[1][3]
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end
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if showStaticCircle.value then
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gfx.line(x + x1, y - yOffsetSetting.value, z + z1, x + x2, y - yOffsetSetting.value, z + z2)
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end
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end
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end
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-- Draw the moving cross
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local crossSize = range.value
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local crossAngle = os.clock() * 20
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local crossX1 = math.cos(math.rad(crossAngle)) * crossSize
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local crossY1 = 0
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local crossZ1 = math.sin(math.rad(crossAngle)) * crossSize
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local crossX2 = math.sin(-math.rad(crossAngle)) * crossSize
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local crossY2 = 0
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local crossZ2 = math.cos(math.rad(crossAngle)) * crossSize
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if showMovingCross.value then
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gfx.line(x + crossX1, y - yOffset, z + crossZ1, x - crossX1, y - yOffset, z - crossZ1)
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gfx.line(x + crossX2, y - yOffset, z + crossZ2, x - crossX2, y - yOffset, z - crossZ2)
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end
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-- Draw the static cross
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local crossX3 = math.cos(math.rad(crossAngle)) * crossSize
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local crossY3 = 0
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local crossZ3 = math.sin(math.rad(crossAngle)) * crossSize
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local crossX4 = math.sin(-math.rad(crossAngle)) * crossSize
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local crossY4 = 0
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local crossZ4 = math.cos(math.rad(crossAngle)) * crossSize
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if showStaticCross.value then
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gfx.line(x + crossX3, y - yOffsetSetting.value, z + crossZ3, x - crossX3, y - yOffsetSetting.value, z - crossZ3)
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gfx.line(x + crossX4, y - yOffsetSetting.value, z + crossZ4, x - crossX4, y - yOffsetSetting.value, z - crossZ4)
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end
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end
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event.listen("ChatMessageAdded", function(message, username, type, xuid)
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if hideNoTargetsMatchedSelector.value then
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if message:find("§cNo targets matched selector") then
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return true
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end
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end
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if hideSyntaxErrorUnexpected.value then
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if message:find("§cSyntax error: Unexpected") then
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return true
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end
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end
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end)

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