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AudioClipPlayerWindow.cs
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128 lines (103 loc) · 3.97 KB
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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
namespace RimuruDev
{
[HelpURL("https://github.com/RimuruDev/Unity.AudioClipPlayer")]
public sealed class AudioClipPlayerWindow : EditorWindow
{
private const string FindFilter = "t:AudioClip";
// ReSharper disable once FieldCanBeMadeReadOnly.Local
// NOTE: Don't add readonly!!!
private List<AudioClip> audioClips = new();
private bool loopAudio;
private Vector2 scrollPos;
private AudioSource audioSource;
[MenuItem("RimuruDev Tools/Audio Clip Player")]
public static void ShowWindow() =>
GetWindow(typeof(AudioClipPlayerWindow), false, "Audio Clip Player");
private void OnGUI()
{
GUILayout.Label("Audio Clip Player", EditorStyles.boldLabel);
if (GUILayout.Button("Select Folder and Load Audio Clips"))
LoadAudioClipsFromFolder();
if (audioClips.Count > 0)
{
loopAudio = EditorGUILayout.Toggle("Loop", loopAudio);
scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
for (var i = 0; i < audioClips.Count; i++)
{
EditorGUILayout.BeginHorizontal();
audioClips[i] = (AudioClip)EditorGUILayout.ObjectField(audioClips[i], typeof(AudioClip), false);
if (GUILayout.Button("Play", GUILayout.Width(50)))
PlayClip(audioClips[i]);
if (GUILayout.Button("Remove", GUILayout.Width(70)))
{
audioClips.RemoveAt(i);
break;
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
if (GUILayout.Button("Clear All"))
{
audioClips.Clear();
StopClip();
}
if (GUILayout.Button("Stop All"))
{
StopClip();
}
}
else
{
GUILayout.Label("No Audio Clips added", EditorStyles.helpBox);
}
}
private void LoadAudioClipsFromFolder()
{
var folderPath = EditorUtility.OpenFolderPanel("Select Folder with Audio Clips", "Assets", "");
var relativePath = "Assets" + folderPath.Replace(Application.dataPath, "").Replace("\\", "/");
if (!string.IsNullOrEmpty(folderPath))
{
var guids = AssetDatabase.FindAssets(FindFilter, new[] { relativePath });
audioClips.Clear();
foreach (string guid in guids)
{
var path = AssetDatabase.GUIDToAssetPath(guid);
var clip = AssetDatabase.LoadAssetAtPath<AudioClip>(path);
if (clip != null)
audioClips.Add(clip);
}
if (audioClips.Count == 0)
{
Debug.LogWarning("No audio clips found in the selected folder.");
}
}
}
private void PlayClip(AudioClip clip)
{
if (audioSource == null)
{
GameObject audioSourceGameObject = new GameObject("EditorAudioSource");
audioSource = audioSourceGameObject.AddComponent<AudioSource>();
audioSource.hideFlags = HideFlags.HideAndDontSave;
}
audioSource.clip = clip;
audioSource.loop = loopAudio;
audioSource.Play();
}
private void StopClip()
{
if (audioSource != null && audioSource.isPlaying)
audioSource.Stop();
}
private void OnDisable()
{
if (audioSource != null)
DestroyImmediate(audioSource.gameObject);
}
}
}
#endif