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DisplayStyle.cs
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151 lines (124 loc) · 3.83 KB
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using System.Collections.Generic;
using System.Linq;
using CodeName.Styling.Attributes;
using Sirenix.OdinInspector;
using UnityEngine;
namespace CodeName.Styling
{
public class DisplayStyle : MonoBehaviour, ISerializationCallbackReceiver, IStyleClassNode
{
[ShowInInspector] [ReadOnly]
private DisplayStyle parent;
[ShowInInspector] [ReadOnly]
private readonly HashSet<DisplayStyle> children = new();
[HideInInspector]
[SerializeField] private List<string> serializedSelfClasses = new();
[ShowInInspector]
[StyleClassValueDropdown]
private readonly HashSet<string> selfClasses = new();
public DisplayStyle Parent => parent;
public IReadOnlyCollection<DisplayStyle> Children => children;
IStyleClassNode IStyleClassNode.Parent => parent;
IReadOnlyCollection<IStyleClassNode> IStyleClassNode.Children => children;
public IReadOnlyCollection<string> SelfClasses => selfClasses;
private void OnEnable()
{
UpdateParent();
UpdateClosestChildren(transform);
}
private void OnDisable()
{
foreach (var child in children.ToList())
{
child.SetParent(parent);
}
if (parent != null)
{
parent.children.Remove(this);
parent = null;
}
}
private void OnTransformParentChanged()
{
UpdateParent();
}
public bool HasClass(string styleClass)
{
return selfClasses.Contains(styleClass);
}
public void AddClass(string styleClass)
{
if (selfClasses.Add(styleClass))
{
serializedSelfClasses.Add(styleClass);
}
}
public void SetClass(string styleClass, bool isActive)
{
if (isActive)
{
AddClass(styleClass);
}
else
{
RemoveClass(styleClass);
}
}
public void RemoveClass(string styleClass)
{
selfClasses.Remove(styleClass);
}
public void Clear()
{
selfClasses.Clear();
}
private void UpdateParent()
{
SetParent(GetNewParent());
}
private void UpdateClosestChildren(Transform current)
{
// Depth first search that stops search on each branch when a DisplayStyle is encountered
foreach (Transform child in current)
{
if (child.TryGetComponent(out DisplayStyle style))
{
style.UpdateParent();
continue;
}
UpdateClosestChildren(child);
}
}
private void SetParent(DisplayStyle newParent)
{
if (parent != null)
{
parent.children.Remove(this);
}
parent = newParent;
if (parent != null)
{
parent.children.Add(this);
}
}
private DisplayStyle GetNewParent()
{
if (transform.parent == null)
{
return null;
}
// GetComponentInParent also includes the current GameObject, so must exclude current
return transform.parent.GetComponentInParent<DisplayStyle>();
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
serializedSelfClasses.Clear();
serializedSelfClasses.AddRange(selfClasses);
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
selfClasses.Clear();
selfClasses.UnionWith(serializedSelfClasses);
}
}
}