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Compatibility Inquiry: Does GaussianSplattingVRViewerUnity Support DX11 for Meta Quest Link + Meta XR Plugin? #33

@wcflaiHKMU

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@wcflaiHKMU

Hi maintainers,

We’re evaluating your GaussianSplattingVRViewerUnity plugin for a VR project targeting Meta Quest Link using the Meta XR Plugin . However, we’re constrained by the following limitations:

  • The Meta XR Plugin only supports DX11 rendering
  • Quest Link requires DX11 compatibility for streaming

Our question:
Is GaussianSplattingVRViewerUnity compatible with DX11-only rendering pipelines?

Specifically, we’d like to know:

Are the Gaussian Splatting shaders/materials in this plugin compatible with DX11 (e.g., compute shaders, texture formats)?
Has the plugin been tested with VR headsets like the Meta Quest Pro via Quest Link ?
Are there VR-specific optimizations (e.g., reduced particle count, simplified shaders) to ensure smooth performance on DX11-only workflows?
Any known issues or workarounds for integrating this plugin with the Meta XR Plugin ?
Environment:
Unity version: 2022.3.34f1]
Meta XR Plugin version: 76.0
GPU: RTX 4090
OS: Windows 11
We’d greatly appreciate confirmation of DX11 compatibility and any guidance for optimizing this plugin for VR applications constrained to DX11.

Thanks for your work!

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