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ShaderLib-WINDOWS.csproj
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94 lines (94 loc) · 3.63 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{656AFCF7-8B8A-4E4D-9F3B-5A7AE2681825}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>ShaderLib</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>ShaderLib</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Folder Include="Customizer\" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
<PropertyGroup>
</PropertyGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Compile Include="HookHandler.cs" />
<Compile Include="Dyes\VariantHandler.cs" />
<Compile Include="BaseHooks.cs" />
<Compile Include="ShaderLibMod.cs" />
<Compile Include="ShaderReflections.cs" />
<Compile Include="Dyes\ModDyePlayer.cs" />
<Compile Include="Shaders\ItemShader.cs" />
<Compile Include="Shaders\MetaArmorShaderData.cs" />
<Compile Include="Shaders\ModArmorShaderData.cs" />
<Compile Include="Shaders\NPCShader.cs" />
<Compile Include="Shaders\ProjectileShader.cs" />
<Compile Include="ShaderUtils.cs" />
<Compile Include="Shaders\ShaderIO.cs" />
</ItemGroup>
<ItemGroup>
<None Include="build.txt" />
<None Include="description.txt" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Terraria.app\Contents\MacOS\ModCompile\Microsoft.Xna.Framework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Terraria.app\Contents\MacOS\ModCompile\Microsoft.Xna.Framework.Game.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics">
<HintPath>..\..\..\..\Steam\steamapps\common\Terraria\Terraria.app\Contents\MacOS\ModCompile\Microsoft.Xna.Framework.Graphics.dll</HintPath>
</Reference>
<Reference Include="ReLogic">
<HintPath>..\..\..\..\..\..\Downloads\ReLogic.dll</HintPath>
</Reference>
<Reference Include="Terraria">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe</HintPath>
</Reference>
</ItemGroup>
</Project>