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entity.py
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executable file
·177 lines (136 loc) · 4.93 KB
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from __future__ import annotations
from typing import Dict
from event import *
class Entity:
name: str
description: str
examine_desc: str
visible: bool
events: List[Event]
inventory: List[Item]
distractor: bool
def __init__(self, name, examine_desc, desc, start_room):
self.name = name
self.description = desc
self.examine_desc = examine_desc
self.inventory = []
self.visible = True
self.events = []
self.start_room = start_room
self.distractor = False
self.distraction_type = ""
def get_desc(self):
if not self.visible:
return ""
return self.description
def get_examine(self):
return self.examine_desc
def get_name(self):
return self.name
def get_visible(self):
return self.visible
def hide(self):
self.visible = False
def show(self):
self.visible = True
def add_event(self, event):
if event:
self.events.append(event)
def get_events(self):
return self.events
def get_events_type(self, event_type):
return list(filter(lambda x: x.get_type() == event_type, self.events))
pass
def add_to_inventory(self, thing):
# append item to inventory list
self.inventory.append(thing)
pass
def remove_from_inventory(self, index):
return self.inventory.pop(index)
# get the index of an item in the players inventory, or None if it doesnt exist
def get_inventory_index(self, item_name: str) -> int:
for i in range(len(self.inventory)):
if self.inventory[i].name == item_name:
return i
def get_inventory(self):
return self.inventory
def set_distractor(self, is_distractor, distraction_type):
self.distractor = is_distractor
self.distraction_type = distraction_type
def get_distractor(self):
return self.distractor
class Item(Entity):
inventory_desc: str
weight: float
smell: str
taste: str
size: str
pickupable: bool
pickupKey: str
def __init__(self, name, examine_desc, inv_desc, desc, weight,
smell, taste, size, pickupable, pickup_key, start_room):
Entity.__init__(self, name, examine_desc, desc, start_room)
self.inventory_desc = inv_desc
self.weight = weight
self.smell = smell
self.taste = taste
self.size = size
self.pickupable = pickupable
# todo: deprecate
self.pickupKey = pickup_key
def get_inv_desc(self):
return self.inventory_desc
def get_weight(self):
return self.weight
def get_smell(self):
return self.smell
def get_taste(self):
return self.taste
def get_size(self):
return self.size
def get_pickupable(self):
return self.pickupable
# todo: deprecate
def get_pickup_key(self):
return self.pickupKey
class Background(Item):
def __init__(self, name, examine_desc, inv_desc, desc, weight, smell, taste, size, start_room):
Item.__init__(self, name, examine_desc, inv_desc, desc,
weight, smell, taste, size, False, "", start_room)
class Container(Background):
def __init__(self, name, examine_desc, inv_desc, desc, weight, smell, taste, size, start_room):
Background.__init__(self, name, examine_desc, inv_desc, desc,
weight, smell, taste, size, start_room)
class Actor(Entity):
# todo: add "doesnt want to talk" text option,
# todo: so that actors have custom "doesnt want to talk to you text
dialogue_list: Dict[str, Dialogue]
def __init__(self, name, examine_desc, desc, start_room):
Entity.__init__(self, name, examine_desc, desc, start_room)
self.dialogue_list = {}
def add_dialogue(self, chat: Dialogue):
self.dialogue_list[chat.get_topic()] = chat
pass
# todo: move to Display class instead of in entity class
def get_topics(self, keys):
return_string = ""
for chat_key, chat_entry in self.dialogue_list.items():
if chat_entry.check_allowed(keys):
return_string += chat_entry.get_topic() + "\n"
if return_string == "":
return "They don't want to talk"
return_string = "Topics:\n" + return_string
return return_string
def get_topics_list(self, keys):
return {k: v for k, v in self.dialogue_list.items() if v.check_allowed(keys)}
def check_topic(self, topic, keys):
if topic in self.dialogue_list:
return self.dialogue_list[topic].check_allowed(keys)
return False
def speak_topic(self, topic, player):
if topic in self.dialogue_list:
return self.dialogue_list[topic].activate(player)
return ""
def give_dialogue_keys(self, topic):
if topic in self.dialogue_list:
return self.dialogue_list[topic].get_keys()