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IXSocketServer.cpp
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511 lines (430 loc) · 16.4 KB
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/*
* IXSocketServer.cpp
* Author: Benjamin Sergeant
* Copyright (c) 2018 Machine Zone, Inc. All rights reserved.
*/
#include "IXSocketServer.h"
#include "IXNetSystem.h"
#include "IXSelectInterrupt.h"
#include "IXSelectInterruptFactory.h"
#include "IXSetThreadName.h"
#include "IXSocket.h"
#include "IXSocketConnect.h"
#include "IXSocketFactory.h"
#include <assert.h>
#include <sstream>
#include <stdio.h>
#include <string.h>
namespace ix
{
const int SocketServer::kDefaultPort(8080);
const std::string SocketServer::kDefaultHost("127.0.0.1");
const int SocketServer::kDefaultTcpBacklog(5);
const size_t SocketServer::kDefaultMaxConnections(128);
const int SocketServer::kDefaultAddressFamily(AF_INET);
SocketServer::SocketServer(
int port, const std::string& host, int backlog, size_t maxConnections, int addressFamily)
: _port(port)
, _host(host)
, _backlog(backlog)
, _maxConnections(maxConnections)
, _addressFamily(addressFamily)
, _serverFd(-1)
, _stop(false)
, _stopGc(false)
, _connectionStateFactory(&ConnectionState::createConnectionState)
, _acceptSelectInterrupt(createSelectInterrupt())
{
}
SocketServer::~SocketServer()
{
stop();
}
void SocketServer::logError(const std::string& str)
{
std::lock_guard<std::mutex> lock(_logMutex);
fprintf(stderr, "%s\n", str.c_str());
}
void SocketServer::logInfo(const std::string& str)
{
std::lock_guard<std::mutex> lock(_logMutex);
fprintf(stdout, "%s\n", str.c_str());
}
std::pair<bool, std::string> SocketServer::listen()
{
std::string acceptSelectInterruptInitErrorMsg;
if (!_acceptSelectInterrupt->init(acceptSelectInterruptInitErrorMsg))
{
std::stringstream ss;
ss << "SocketServer::listen() error in SelectInterrupt::init: "
<< acceptSelectInterruptInitErrorMsg;
return std::make_pair(false, ss.str());
}
if (_addressFamily != AF_INET && _addressFamily != AF_INET6)
{
std::string errMsg("SocketServer::listen() AF_INET and AF_INET6 are currently "
"the only supported address families");
return std::make_pair(false, errMsg);
}
// Get a socket for accepting connections.
if ((_serverFd = socket(_addressFamily, SOCK_STREAM, 0)) < 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error creating socket): " << strerror(Socket::getErrno());
return std::make_pair(false, ss.str());
}
// Make that socket reusable. (allow restarting this server at will)
int enable = 1;
if (setsockopt(_serverFd, SOL_SOCKET, SO_REUSEADDR, (char*) &enable, sizeof(enable)) < 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error calling setsockopt(SO_REUSEADDR) "
<< "at address " << _host << ":" << _port << " : " << strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
if (_addressFamily == AF_INET)
{
struct sockaddr_in server;
memset(&server, '\0', sizeof(server));
server.sin_family = _addressFamily;
server.sin_port = htons(_port);
if (ix::inet_pton(_addressFamily, _host.c_str(), &server.sin_addr.s_addr) <= 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error calling inet_pton "
<< "at address " << _host << ":" << _port << " : "
<< strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
// Bind the socket to the server address.
if (bind(_serverFd, (struct sockaddr*) &server, sizeof(server)) < 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error calling bind "
<< "at address " << _host << ":" << _port << " : "
<< strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
}
else // AF_INET6
{
struct sockaddr_in6 server;
memset(&server, '\0', sizeof(server));
server.sin6_family = _addressFamily;
server.sin6_port = htons(_port);
if (ix::inet_pton(_addressFamily, _host.c_str(), &server.sin6_addr) <= 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error calling inet_pton "
<< "at address " << _host << ":" << _port << " : "
<< strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
// Bind the socket to the server address.
if (bind(_serverFd, (struct sockaddr*) &server, sizeof(server)) < 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error calling bind "
<< "at address " << _host << ":" << _port << " : "
<< strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
}
//
// Listen for connections. Specify the tcp backlog.
//
if (::listen(_serverFd, _backlog) < 0)
{
std::stringstream ss;
ss << "SocketServer::listen() error calling listen "
<< "at address " << _host << ":" << _port << " : " << strerror(Socket::getErrno());
Socket::closeSocket(_serverFd);
return std::make_pair(false, ss.str());
}
return std::make_pair(true, "");
}
void SocketServer::start()
{
_stop = false;
if (!_thread.joinable())
{
_thread = std::thread(&SocketServer::run, this);
}
if (!_gcThread.joinable())
{
_gcThread = std::thread(&SocketServer::runGC, this);
}
}
void SocketServer::wait()
{
std::unique_lock<std::mutex> lock(_conditionVariableMutex);
_conditionVariable.wait(lock);
}
void SocketServer::stopAcceptingConnections()
{
_stop = true;
}
void SocketServer::stop()
{
// Stop accepting connections, and close the 'accept' thread
if (_thread.joinable())
{
_stop = true;
// Wake up select
if (!_acceptSelectInterrupt->notify(SelectInterrupt::kCloseRequest))
{
logError("SocketServer::stop: Cannot wake up from select");
}
_thread.join();
_stop = false;
}
// Join all threads and make sure that all connections are terminated
if (_gcThread.joinable())
{
_stopGc = true;
{
std::lock_guard<std::mutex> lock{ _conditionVariableMutexGC };
_canContinueGC = true;
}
_conditionVariableGC.notify_one();
_gcThread.join();
_stopGc = false;
}
_conditionVariable.notify_one();
Socket::closeSocket(_serverFd);
}
void SocketServer::setConnectionStateFactory(
const ConnectionStateFactory& connectionStateFactory)
{
_connectionStateFactory = connectionStateFactory;
}
//
// join the threads for connections that have been closed
//
// When a connection is closed by a client, the connection state terminated
// field becomes true, and we can use that to know that we can join that thread
// and remove it from our _connectionsThreads data structure (a list).
//
void SocketServer::closeTerminatedThreads()
{
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
auto it = _connectionsThreads.begin();
auto itEnd = _connectionsThreads.end();
while (it != itEnd)
{
auto& connectionState = it->first;
auto& thread = it->second;
if (!connectionState->isTerminated())
{
++it;
continue;
}
if (thread.joinable()) thread.join();
it = _connectionsThreads.erase(it);
}
}
void SocketServer::run()
{
// Set the socket to non blocking mode, so that accept calls are not blocking
SocketConnect::configure(_serverFd);
// Use a cryptic name to stay within the 16 bytes limit thread name limitation
// $ echo Srv:gc:64000 | wc -c
// 13
setThreadName("Srv:ac:" + std::to_string(_port));
for (;;)
{
if (_stop) return;
// Use poll to check whether a new connection is in progress
int timeoutMs = -1;
#ifdef _WIN32
// select cannot be interrupted on Windows so we need to pass a small timeout
timeoutMs = 10;
#endif
bool readyToRead = true;
PollResultType pollResult =
Socket::poll(readyToRead, timeoutMs, _serverFd, _acceptSelectInterrupt);
if (pollResult == PollResultType::Error)
{
std::stringstream ss;
ss << "SocketServer::run() error in select: " << strerror(Socket::getErrno());
logError(ss.str());
continue;
}
if (pollResult != PollResultType::ReadyForRead)
{
continue;
}
// Accept a connection.
sockaddr_storage clientStorage; // client address information (v4 or v6)
int clientFd; // socket connected to client
socklen_t addressLen = sizeof(clientStorage);
memset(&clientStorage, 0, sizeof(clientStorage));
if ((clientFd = accept(_serverFd, (struct sockaddr*) &clientStorage, &addressLen)) < 0)
{
if (!Socket::isWaitNeeded())
{
// FIXME: that error should be propagated
int err = Socket::getErrno();
std::stringstream ss;
ss << "SocketServer::run() error accepting connection: " << err << ", "
<< strerror(err);
logError(ss.str());
}
continue;
}
if (getConnectedClientsCount() >= _maxConnections)
{
std::stringstream ss;
ss << "SocketServer::run() reached max connections = " << _maxConnections << ". "
<< "Not accepting connection";
logError(ss.str());
Socket::closeSocket(clientFd);
continue;
}
// Retrieve connection info, the ip address of the remote peer/client)
std::string remoteIp;
int remotePort;
if (_addressFamily == AF_INET)
{
auto* client = reinterpret_cast<sockaddr_in*>(&clientStorage);
char remoteIp4[INET_ADDRSTRLEN];
if (ix::inet_ntop(AF_INET, &client->sin_addr, remoteIp4, INET_ADDRSTRLEN) == nullptr)
{
int err = Socket::getErrno();
std::stringstream ss;
ss << "SocketServer::run() error calling inet_ntop (ipv4): " << err << ", "
<< strerror(err);
logError(ss.str());
Socket::closeSocket(clientFd);
continue;
}
remotePort = ix::network_to_host_short(client->sin_port);
remoteIp = remoteIp4;
}
else // AF_INET6
{
auto* client = reinterpret_cast<sockaddr_in6*>(&clientStorage);
char remoteIp6[INET6_ADDRSTRLEN];
if (ix::inet_ntop(AF_INET6, &client->sin6_addr, remoteIp6, INET6_ADDRSTRLEN) ==
nullptr)
{
int err = Socket::getErrno();
std::stringstream ss;
ss << "SocketServer::run() error calling inet_ntop (ipv6): " << err << ", "
<< strerror(err);
logError(ss.str());
Socket::closeSocket(clientFd);
continue;
}
remotePort = ix::network_to_host_short(client->sin6_port);
remoteIp = remoteIp6;
}
std::shared_ptr<ConnectionState> connectionState;
if (_connectionStateFactory)
{
connectionState = _connectionStateFactory();
}
connectionState->setOnSetTerminatedCallback([this] { onSetTerminatedCallback(); });
connectionState->setRemoteIp(remoteIp);
connectionState->setRemotePort(remotePort);
if (_stop) return;
// create socket
std::string errorMsg;
bool tls = _socketTLSOptions.tls;
auto socket = createSocket(tls, clientFd, errorMsg, _socketTLSOptions);
if (socket == nullptr)
{
logError("SocketServer::run() cannot create socket: " + errorMsg);
Socket::closeSocket(clientFd);
continue;
}
// Set the socket to non blocking mode + other tweaks
SocketConnect::configure(clientFd);
if (!socket->accept(errorMsg))
{
logError("SocketServer::run() tls accept failed: " + errorMsg);
Socket::closeSocket(clientFd);
continue;
}
// Launch the handleConnection work asynchronously in its own thread.
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
_connectionsThreads.push_back(std::make_pair(
connectionState,
std::thread(
&SocketServer::handleConnection, this, std::move(socket), connectionState)));
}
}
size_t SocketServer::getConnectionsThreadsCount()
{
std::lock_guard<std::mutex> lock(_connectionsThreadsMutex);
return _connectionsThreads.size();
}
void SocketServer::runGC()
{
// Use a cryptic name to stay within the 16 bytes limit thread name limitation
// $ echo Srv:gc:64000 | wc -c
// 13
setThreadName("Srv:gc:" + std::to_string(_port));
for (;;)
{
// Garbage collection to shutdown/join threads for closed connections.
closeTerminatedThreads();
// We quit this thread if all connections are closed and we received
// a stop request by setting _stopGc to true.
if (_stopGc && getConnectionsThreadsCount() == 0)
{
break;
}
// Unless we are stopping the server, wait for a connection
// to be terminated to run the threads GC, instead of busy waiting
// with a sleep
if (!_stopGc)
{
std::unique_lock<std::mutex> lock(_conditionVariableMutexGC);
if(!_canContinueGC) {
_conditionVariableGC.wait(lock, [this]{ return _canContinueGC; });
}
_canContinueGC = false;
}
}
}
void SocketServer::setTLSOptions(const SocketTLSOptions& socketTLSOptions)
{
_socketTLSOptions = socketTLSOptions;
}
void SocketServer::onSetTerminatedCallback()
{
// a connection got terminated, we can run the connection thread GC,
// so wake up the thread responsible for that
{
std::lock_guard<std::mutex> lock{ _conditionVariableMutexGC };
_canContinueGC = true;
}
_conditionVariableGC.notify_one();
}
int SocketServer::getPort()
{
return _port;
}
std::string SocketServer::getHost()
{
return _host;
}
int SocketServer::getBacklog()
{
return _backlog;
}
std::size_t SocketServer::getMaxConnections()
{
return _maxConnections;
}
int SocketServer::getAddressFamily()
{
return _addressFamily;
}
} // namespace ix