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collide.js
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31 lines (28 loc) · 930 Bytes
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'use strict';
var d3 = require('d3');
// quad is d3.geom.quadtree, while not explicitly necessary, it's a good
// practice.
function collide(width, height, node) {
var r = node.radius + 16,
nx1 = node.x - r,
nx2 = node.x + r,
ny1 = node.y - r,
ny2 = node.y + r;
return function(quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== node)) {
var x = node.x - quad.point.x,
y = node.y - quad.point.y,
l = Math.sqrt(x * x + y * y),
r = node.radius + quad.point.radius;
if (l < r) {
l = (l - r) / l * .5;
if (x * l < width || x * l > 0) node.x -= x *= l;
if (y * l < height || x * l > 0) node.y -= y *= l;
if (x * l < width || x * l > 0) quad.point.x += x;
if (y * l < height || x * l > 0) quad.point.y += y;
}
}
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
};
}
module.exports = collide;