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playerbot_equipment.lua
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3855 lines (3412 loc) · 169 KB
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local playerbot_equipment = {}
class = 0;
race = 0;
race_small = false;
race_medium = false;
race_large = false;
level = 1;
---------------------
-- Module entry point
---------------------
function playerbot_equipment.GenerateLoot(e, eq, _class, _race, _race_small, _race_medium, _race_large, _level)
class = _class;
race = _race;
race_small = _race_small;
race_medium = _race_medium;
race_large = _race_large;
level = _level;
if(class == 1 or class == 3 or class == 4 or class == 5 or class == 7 or class == 8 or class == 9) then
GenerateMeleeLoot(e, eq);
elseif (class == 2 or class == 6 or class == 10) then
GeneratePriestLoot(e, eq);
elseif (class == 11 or class == 12 or class == 13 or class == 14) then
GenerateCasterLoot(e, eq);
end
end
-- Weapons
-- These rogue methods are specific for piercing weapons (dungeon loot/quested)
function GenerateLowerTierRoguePrimary(e,eq)
return eq.ChooseRandom(2635,7308,7300,7315,13942,12373,7314,7312,1574,7018,7306,7404,13353,7322,13110,13371,7027,5216,7403);
end
function GenerateHighTierRoguePrimary(e,eq)
return eq.ChooseRandom(7041,7323,7502,7501,7318,7317,1676);
end
-- 2Handed weapons
function GenerateLowTierTwoHandedWeapons(e,eq)
return eq.ChooseRandom(6912,5312, 3616,13314,6322,6302,6300,5304,5361,5308,5356);
end
function GenerateLowTierPriestTwoHandedWeapon(e,eq)
return eq.ChooseRandom(6310,6914);
end
function GenerateHighTierPriestTwoHandedWeapon(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierCasterTwoHandedWeapon(e,eq)
return eq.ChooseRandom(6310,6914);
end
function GenerateHighTierCasterTwoHandedWeapon(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierTwoHandedWeapons(e,eq)
if(class == 1) then
return eq.ChooseRandom(5401,5407,5424,5359);
else
return eq.ChooseRandom(5401,5424,5359);
end
end
-- 1Handed weapons
function GenerateLowTierMeleeWeapon(e,eq)
return eq.ChooseRandom(6952,7404,6354,6918,3617,5363,21579,5364,5050,5051,21569,2639,21568,5017,2640,5310,5402,7027,6315,12375,6319,13390,6305,5058,5416,5355,21577,21572,2404,5360,5357);
end
function GenerateHighTierMeleeWeapon(e,eq)
return eq.ChooseRandom(11610,6950,5214,6963,5425,5500,6401,6355,5315,5408,5425,5500,5503);
end
function GenerateLowTierPriestWeapon(e,eq)
return eq.ChooseRandom(1756,6354);
end
function GenerateHighTierPriestWeapon(e,eq)
return eq.ChooseRandom();
end
-- Pal/SK 1handeds
function GenerateLowTierKnightOneHandedWeapons(e,eq)
return eq.ChooseRandom(1842);
end
-- Caster Weapons
function GenerateLowTierCasterWeapon(e,eq)
return eq.ChooseRandom(13237,6336,10404,7323,7405);
end
function GenerateHighTierCasterWeapon(e,eq)
return eq.ChooseRandom(6335,13400,6404);
end
-- Shields/Off-hands
function GenerateLowTierPriestOffHand(e,eq)
return eq.ChooseRandom(9311,9025,13743,10333,1754,9307,10328,10332,13300,1843,13168,9306,10330,9308,9352,9350,10332,10139,13991);
end
function GenerateHighTierPriestOffHand(e,eq)
return eq.ChooseRandom(10334);
end
function GenerateLowTierCasterOffHand(e,eq)
return eq.ChooseRandom(13168,2569,13300,1843);
end
function GenerateHighTierCasterOffHand(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierMeleeShield(e,eq)
return eq.ChooseRandom(9309,9306,9308,9350);
end
function GenerateHighTierMeleeShield(e,eq)
return eq.ChooseRandom();
end
-- Jewelry
function GenerateLowTierMeleeRing(e,eq)
return eq.ChooseRandom(1903,10318,10365,10357,13301,10350,13734,10337,10163);
end
function GenerateHighTierMeleeRing(e,eq)
return eq.ChooseRandom(10151,14679);
end
function GenerateLowTierMeleeEarRing(e,eq)
return eq.ChooseRandom(10313,10354,10339,10165,12076);
end
function GenerateHighTierMeleeEarRing(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierMeleeNeck(e,eq)
return eq.ChooseRandom(10214,13737,10356,10102,10055,2304,3601);
end
function GenerateHighTierMeleeNeck(e,eq)
return eq.ChooseRandom(10147);
end
function GenerateLowTierCasterRing(e,eq)
return eq.ChooseRandom(10215,10365,12268,13301,10318,10312,10337,10163);
end
function GenerateHighTierCasterRing(e,eq)
return eq.ChooseRandom(10151,10150,14679);
end
function GenerateLowTierCasterEarRing(e,eq)
return eq.ChooseRandom(10362,10107,10350,10321,10339,10165,12076);
end
function GenerateHighTierCasterEarRing(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierCasterNeck(e,eq)
return eq.ChooseRandom(10356,10102,10055,10311,10353,1333,3615);
end
function GenerateHighTierCasterNeck(e,eq)
return eq.ChooseRandom(10146,10147,10216,4501);
end
function GenerateLowTierPriestRing(e,eq)
return eq.ChooseRandom(10318,10312,10337,10215,10365,13301,10350,10163);
end
function GenerateHighTierPriestRing(e,eq)
return eq.ChooseRandom(10151,10150,14679);
end
function GenerateLowTierPriestEarRing(e,eq)
return eq.ChooseRandom(10321,10339,10362,10107,10165,12076);
end
function GenerateHighTierPriestEarRing(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierPriestNeck(e,eq)
return eq.ChooseRandom(10214,3615,13737,10356,10102,10055,10353);
end
function GenerateHighTierPriestNeck(e,eq)
return eq.ChooseRandom(10146,10147,10216,4501);
end
----------------
-- End Jewelry
----------------
----------------
-- Armor
----------------
-- Melee
-- Low Tier
function GenerateLowTierMeleeChest(e,eq)
return eq.ChooseRandom(3602,2341,2325);
end
function GenerateLowTierMeleeLegs(e,eq)
return eq.ChooseRandom(3303,3609,2343);
end
function GenerateLowTierMeleeWrist(e,eq)
return eq.ChooseRandom(3607);
end
function GenerateLowTierMeleeHands(e,eq)
return eq.ChooseRandom(3608,1841,1318,2402);
end
function GenerateLowTierMeleeWaist(e,eq)
return eq.ChooseRandom(3611,2338,1530);
end
function GenerateLowTierMeleeBack(e,eq)
return eq.ChooseRandom(3045,2401,2912);
end
function GenerateLowTierMeleeHead(e,eq)
return eq.ChooseRandom(3600,1519);
end
function GenerateLowTierMeleeShoulders(e,eq)
return eq.ChooseRandom(3603);
end
function GenerateLowTierMeleeFace(e,eq)
return eq.ChooseRandom(3618,3041);
end
function GenerateLowTierMeleeArms(e,eq)
return eq.ChooseRandom(3302,3606,2342,10336);
end
function GenerateLowTierMeleeFeet(e,eq)
return eq.ChooseRandom(3610,2337,12379);
end
-------------
-- High Tier
-------------
function GenerateHighTierMeleeChest(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeLegs(e,eq)
return eq.ChooseRandom(2571);
end
function GenerateHighTierMeleeWrist(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeHands(e,eq)
return eq.ChooseRandom(6956,8909);
end
function GenerateHighTierMeleeWaist(e,eq)
return eq.ChooseRandom(6953,1365);
end
function GenerateHighTierMeleeBack(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeHead(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeShoulders(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeFace(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeArms(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierMeleeFeet(e,eq)
return eq.ChooseRandom();
end
-- END MELEE ARMOR
----------------
----------------
-- Armor
----------------
-- Tank
-- Low Tier
function GenerateLowTierTankChest(e,eq)
return eq.ChooseRandom(4305,GenerateLowTierMeleeChest(e,eq));
end
function GenerateLowTierTankLegs(e,eq)
return eq.ChooseRandom(GenerateLowTierMeleeLegs(e,eq));
end
function GenerateLowTierTankWrist(e,eq)
return eq.ChooseRandom(2301,1515,GenerateLowTierMeleeWrist(e,eq));
end
function GenerateLowTierTankHands(e,eq)
return eq.ChooseRandom(1516,4306,GenerateLowTierMeleeHands(e,eq));
end
function GenerateLowTierTankWaist(e,eq)
return eq.ChooseRandom(1513,GenerateLowTierMeleeWaist(e,eq));
end
function GenerateLowTierTankBack(e,eq)
return eq.ChooseRandom(GenerateLowTierMeleeBack(e,eq));
end
function GenerateLowTierTankHead(e,eq)
return eq.ChooseRandom(1508,GenerateLowTierMeleeHead(e,eq));
end
function GenerateLowTierTankShoulders(e,eq)
return eq.ChooseRandom(GenerateLowTierMeleeShoulders(e,eq));
end
function GenerateLowTierTankFace(e,eq)
return eq.ChooseRandom(1509,GenerateLowTierMeleeFace(e,eq));
end
function GenerateLowTierTankArms(e,eq)
return eq.ChooseRandom(1514,4113,GenerateLowTierMeleeArms(e,eq));
end
function GenerateLowTierTankFeet(e,eq)
return eq.ChooseRandom(4307,GenerateLowTierMeleeFeet(e,eq));
end
-------------
-- High Tier
-------------
function GenerateHighTierTankChest(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeChest(e,eq));
end
function GenerateHighTierTankLegs(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeLegs(e,eq));
end
function GenerateHighTierTankWrist(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeWrist(e,eq));
end
function GenerateHighTierTankHands(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeHands(e,eq));
end
function GenerateHighTierTankWaist(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeWaist(e,eq));
end
function GenerateHighTierTankBack(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeBack(e,eq));
end
function GenerateHighTierTankHead(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeHead(e,eq));
end
function GenerateHighTierTankShoulders(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeShoulders(e,eq));
end
function GenerateHighTierTankFace(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeFace(e,eq));
end
function GenerateHighTierTankArms(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeArms(e,eq));
end
function GenerateHighTierTankFeet(e,eq)
return eq.ChooseRandom(GenerateHighTierMeleeFeet(e,eq));
end
-- END TANK ARMOR
----------------
----------------
-- Armor
----------------
-- Priest
-- Low Tier
function GenerateLowTierPriestChest(e,eq)
return eq.ChooseRandom(2341,2325);
end
function GenerateLowTierPriestLegs(e,eq)
return eq.ChooseRandom(2343);
end
function GenerateLowTierPriestWrist(e,eq)
return eq.ChooseRandom(10314,2301);
end
function GenerateLowTierPriestHands(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierPriestWaist(e,eq)
return eq.ChooseRandom(2338,1530);
end
function GenerateLowTierPriestBack(e,eq)
return eq.ChooseRandom(2401,2912);
end
function GenerateLowTierPriestHead(e,eq)
return eq.ChooseRandom(6955);
end
function GenerateLowTierPriestShoulders(e,eq)
return eq.ChooseRandom(1767);
end
function GenerateLowTierPriestFace(e,eq)
return eq.ChooseRandom();
end
function GenerateLowTierPriestArms(e,eq)
return eq.ChooseRandom(2342,10336);
end
function GenerateLowTierPriestFeet(e,eq)
return eq.ChooseRandom(2337);
end
-------------
-- High Tier
-------------
function GenerateHighTierPriestChest(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestLegs(e,eq)
return eq.ChooseRandom(2571);
end
function GenerateHighTierPriestWrist(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestHands(e,eq)
return eq.ChooseRandom(6956,8909);
end
function GenerateHighTierPriestWaist(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestBack(e,eq)
return eq.ChooseRandom(2340);
end
function GenerateHighTierPriestHead(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestShoulders(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestFace(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestArms(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierPriestFeet(e,eq)
return eq.ChooseRandom();
end
-- END PRIEST ARMOR
----------------
----------------
-- Armor
----------------
-- Caster
-- Low Tier
function GenerateLowTierCasterChest(e,eq)
return eq.ChooseRandom(1334,1322);
end
function GenerateLowTierCasterLegs(e,eq)
return eq.ChooseRandom(1341,2343);
end
function GenerateLowTierCasterWrist(e,eq)
return eq.ChooseRandom(1339);
end
function GenerateLowTierCasterHands(e,eq)
return eq.ChooseRandom(1340,2336);
end
function GenerateLowTierCasterWaist(e,eq)
return eq.ChooseRandom(1337,2338,1530);
end
function GenerateLowTierCasterBack(e,eq)
return eq.ChooseRandom(1336,1526,2401,2912);
end
function GenerateLowTierCasterHead(e,eq)
return eq.ChooseRandom(6955,1331);
end
function GenerateLowTierCasterShoulders(e,eq)
return eq.ChooseRandom(1335);
end
function GenerateLowTierCasterFace(e,eq)
return eq.ChooseRandom(1332,1411);
end
function GenerateLowTierCasterArms(e,eq)
return eq.ChooseRandom(1338,2342);
end
function GenerateLowTierCasterFeet(e,eq)
return eq.ChooseRandom(2337);
end
-------------
-- High Tier
-------------
function GenerateHighTierCasterChest(e,eq)
return eq.ChooseRandom(2572,1357,1354);
end
function GenerateHighTierCasterLegs(e,eq)
return eq.ChooseRandom(2571);
end
function GenerateHighTierCasterWrist(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierCasterHands(e,eq)
return eq.ChooseRandom(6956,8909);
end
function GenerateHighTierCasterWaist(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierCasterBack(e,eq)
return eq.ChooseRandom(2340,1057);
end
function GenerateHighTierCasterHead(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierCasterShoulders(e,eq)
return eq.ChooseRandom(2570);
end
function GenerateHighTierCasterFace(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierCasterArms(e,eq)
return eq.ChooseRandom();
end
function GenerateHighTierCasterFeet(e,eq)
return eq.ChooseRandom();
end
-- END CASTER ARMOR
----------------
-- General loot generation process depending on playerbot class
-- AddItem(Integer item_id, Integer charges, Boolean equip);
-- 1 LEar, 2 Head, 3 Face, 4 REar, 5 Neck, 6 Shoulder, 7 Arms, 8 Back, 9 LWrist, 10 RWrist, 11 Range, 12 Hands, 13 Primary Slot, 14 Secondary Slot,
-- 15 LFinger, 16 RFinger, 17 Chest, 18 Legs, 19 Feet, 20 Belt, 21 Ammo
function GenerateTierOneMeleeLoot(e,eq)
local has_head = eq.ChooseRandom(false,true);
local has_face = eq.ChooseRandom(false,true);
local has_neck = eq.ChooseRandom(false,true);
local has_shoulders = eq.ChooseRandom(false,true);
local has_arms = eq.ChooseRandom(false,true);
local has_back = eq.ChooseRandom(false,true);
local has_lwrist = eq.ChooseRandom(false,true);
local has_rwrist = eq.ChooseRandom(false,true);
local has_hands = eq.ChooseRandom(false,true);
local has_chest = eq.ChooseRandom(false,true);
local has_legs = eq.ChooseRandom(false,true);
local has_feet = eq.ChooseRandom(false,true);
local has_belt = eq.ChooseRandom(false,true);
if(has_head == true) then
if(race_medium == true) then
e.self:AddItem(1001, 1, true);
elseif(race_small == true) then
e.self:AddItem(1013, 1, true);
elseif(race_large == true) then
e.self:AddItem(1025, 1, true);
end
end
if(has_face == true) then
if(race_medium == true) then
e.self:AddItem(1002, 1, true);
elseif(race_small == true) then
e.self:AddItem(1014, 1, true);
elseif(race_large == true) then
e.self:AddItem(1026, 1, true);
end
end
if(has_neck == true) then
if(race_medium == true) then
e.self:AddItem(1003, 1, true);
elseif(race_small == true) then
e.self:AddItem(1015, 1, true);
elseif(race_large == true) then
e.self:AddItem(1027, 1, true);
end
end
if(has_shoulders == true) then
if(race_medium == true) then
e.self:AddItem(1005, 1, true);
elseif(race_small == true) then
e.self:AddItem(1017, 1, true);
elseif(race_large == true) then
e.self:AddItem(1029, 1, true);
end
end
if(has_arms == true) then
if(race_medium == true) then
e.self:AddItem(1008, 1, true);
elseif(race_small == true) then
e.self:AddItem(1020, 1, true);
elseif(race_large == true) then
e.self:AddItem(1032, 1, true);
end
end
if(has_back == true) then
if(race_medium == true) then
e.self:AddItem(1006, 1, true);
elseif(race_small == true) then
e.self:AddItem(1018, 1, true);
elseif(race_large == true) then
e.self:AddItem(1030, 1, true);
end
end
if(has_lwrist == true) then
if(race_medium == true) then
e.self:AddItem(1009, 1, true);
elseif(race_small == true) then
e.self:AddItem(1021, 1, true);
elseif(race_large == true) then
e.self:AddItem(1033, 1, true);
end
end
if(has_rwrist == true) then
if(race_medium == true) then
e.self:AddItem(1009, 1, true);
elseif(race_small == true) then
e.self:AddItem(1021, 1, true);
elseif(race_large == true) then
e.self:AddItem(1033, 1, true);
end
end
if(has_hands == true) then
if(race_medium == true) then
e.self:AddItem(1010, 1, true);
elseif(race_small == true) then
e.self:AddItem(1022, 1, true);
elseif(race_large == true) then
e.self:AddItem(1034, 1, true);
end
end
if(has_chest == true) then
if(race_medium == true) then
e.self:AddItem(1004, 1, true);
elseif(race_small == true) then
e.self:AddItem(1016, 1, true);
elseif(race_large == true) then
e.self:AddItem(1028, 1, true);
end
end
if(has_legs == true) then
if(race_medium == true) then
e.self:AddItem(1011, 1, true);
elseif(race_small == true) then
e.self:AddItem(1023, 1, true);
elseif(race_large == true) then
e.self:AddItem(1035, 1, true);
end
end
if(has_feet == true) then
if(race_medium == true) then
e.self:AddItem(1012, 1, true);
elseif(race_small == true) then
e.self:AddItem(1024, 1, true);
elseif(race_large == true) then
e.self:AddItem(1036, 1, true);
end
end
if(has_belt == true) then
if(race_medium == true) then
e.self:AddItem(1007, 1, true);
elseif(race_small == true) then
e.self:AddItem(1019, 1, true);
elseif(race_large == true) then
e.self:AddItem(1031, 1, true);
end
end
-- Generate Primary / secondary
-- Wars / Pals / SKs / Rangers
if(class == 1 or class == 3 or class == 4 or class == 5) then
local one_handed = eq.ChooseRandom(false, false, false, true,true, true);
if(one_handed == true) then
e.self:AddItem(eq.ChooseRandom(5013,5014,5016,5019,5020,5021,5022,5040,6011,6014,6015,6016,7007, 7008,7009,7010), 1, true);
local has_shield = eq.ChooseRandom(false,true);
if(has_shield == true) then
if(race_small == true) then
e.self:AddItem(eq.ChooseRandom(9014, 9010), 1, true);
elseif(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(9006, 9002), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(9021, 9017), 1, true);
end
end
elseif(one_handed == false) then
e.self:AddItem(eq.ChooseRandom(5023, 5025, 6013), 1, true);
end
end
if(class == 8 or class == 9) then
e.self:AddItem(eq.ChooseRandom(5013,5014,5016,5019,5020,5021,5022,5040,6011,6014,6015,6016,7007, 7008,7009,7010), 1, true);
end
end
-- TODO: SEPARATE LOOT GENERATION FOR MONKS -- GENERIC LOOT METHODS MAY BREAK THEM
function GenerateTierTwoMeleeLoot(e,eq)
if(class == 1 or class == 3 or class == 5 or class == 8) then -- War Pal SK Brd
-- Helm
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1001,2001, GenerateLowTierTankHead(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1013,2013, GenerateLowTierTankHead(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1025,2025, GenerateLowTierTankHead(e,eq)), 1, true);
end
-- Face
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1002,2002, GenerateLowTierTankFace(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1014, 2014, GenerateLowTierTankFace(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1026,2026, GenerateLowTierTankFace(e,eq)), 1, true);
end
-- Neck
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1003,2003, GenerateLowTierMeleeNeck(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1015,2015, GenerateLowTierMeleeNeck(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1027,2027, GenerateLowTierMeleeNeck(e,eq)), 1, true);
end
-- Shoulders
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1005,2005, GenerateLowTierTankShoulders(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1017,2017, GenerateLowTierTankShoulders(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1029,2029, GenerateLowTierTankShoulders(e,eq)), 1, true);
end
-- Arms
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1008,2008, GenerateLowTierTankArms(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1020,2020, GenerateLowTierTankArms(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1032,2032, GenerateLowTierTankArms(e,eq)), 1, true);
end
-- Back
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1006,2006, GenerateLowTierTankBack(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1018,2018, GenerateLowTierTankBack(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1030,2030, GenerateLowTierTankBack(e,eq)), 1, true);
end
-- Left Wrist
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1009,2009, GenerateLowTierTankWrist(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1021,2021, GenerateLowTierTankWrist(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1033,2033, GenerateLowTierTankWrist(e,eq)), 1, true);
end
-- Right Wrist
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1009,2009, GenerateLowTierTankWrist(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1021,2021, GenerateLowTierTankWrist(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1033,2033, GenerateLowTierTankWrist(e,eq)), 1, true);
end
-- Hands
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1010,2010, GenerateLowTierTankHands(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1022,2022, GenerateLowTierTankHands(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1034,2034, GenerateLowTierTankHands(e,eq)), 1, true);
end
-- Chest
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1004,2004, GenerateLowTierTankChest(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1016,2016, GenerateLowTierTankChest(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1028,2028, GenerateLowTierTankChest(e,eq)), 1, true);
end
-- Legs
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1011,2011, GenerateLowTierTankLegs(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1023,2023, GenerateLowTierTankLegs(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1035,2035, GenerateLowTierTankLegs(e,eq)), 1, true);
end
-- Feet
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1012,2012, GenerateLowTierTankFeet(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1024,2024, GenerateLowTierTankFeet(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1036,2036, GenerateLowTierTankFeet(e,eq)), 1, true);
end
-- Belt
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1007,2007, GenerateLowTierTankWaist(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1019,2019, GenerateLowTierTankWaist(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1031,2031, GenerateLowTierTankWaist(e,eq)), 1, true);
end
end
if(class == 4 or class == 9) then -- Ranger / Rogue
-- Helm
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1001,2001, GenerateLowTierMeleeHead(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1013,2013, GenerateLowTierMeleeHead(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1025,2025, GenerateLowTierMeleeHead(e,eq)), 1, true);
end
-- Face
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1002,2002, GenerateLowTierMeleeFace(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1014, 2014, GenerateLowTierMeleeFace(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1026,2026, GenerateLowTierMeleeFace(e,eq)), 1, true);
end
-- Neck
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1003,2003, GenerateLowTierMeleeNeck(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1015,2015, GenerateLowTierMeleeNeck(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1027,2027, GenerateLowTierMeleeNeck(e,eq)), 1, true);
end
-- Shoulders
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1005,2005, GenerateLowTierMeleeShoulders(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1017,2017, GenerateLowTierMeleeShoulders(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1029,2029, GenerateLowTierMeleeShoulders(e,eq)), 1, true);
end
-- Arms
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1008,2008, GenerateLowTierMeleeArms(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1020,2020, GenerateLowTierMeleeArms(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1032,2032, GenerateLowTierMeleeArms(e,eq)), 1, true);
end
-- Back
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1006,2006, GenerateLowTierMeleeBack(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1018,2018, GenerateLowTierMeleeBack(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1030,2030, GenerateLowTierMeleeBack(e,eq)), 1, true);
end
-- Left Wrist
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1009,2009, GenerateLowTierMeleeWrist(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1021,2021, GenerateLowTierMeleeWrist(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1033,2033, GenerateLowTierMeleeWrist(e,eq)), 1, true);
end
-- Right Wrist
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1009,2009, GenerateLowTierMeleeWrist(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1021,2021, GenerateLowTierMeleeWrist(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1033,2033, GenerateLowTierMeleeWrist(e,eq)), 1, true);
end
-- Hands
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1010,2010, GenerateLowTierMeleeHands(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1022,2022, GenerateLowTierMeleeHands(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1034,2034, GenerateLowTierMeleeHands(e,eq)), 1, true);
end
-- Chest
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1004,2004, GenerateLowTierMeleeChest(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1016,2016, GenerateLowTierMeleeChest(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1028,2028, GenerateLowTierMeleeChest(e,eq)), 1, true);
end
-- Legs
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1011,2011, GenerateLowTierMeleeLegs(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1023,2023, GenerateLowTierMeleeLegs(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1035,2035, GenerateLowTierMeleeLegs(e,eq)), 1, true);
end
-- Feet
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1012,2012, GenerateLowTierMeleeFeet(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1024,2024, GenerateLowTierMeleeFeet(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1036,2036, GenerateLowTierMeleeFeet(e,eq)), 1, true);
end
-- Belt
if(race_medium == true) then
e.self:AddItem(eq.ChooseRandom(1007,2007, GenerateLowTierMeleeWaist(e,eq)), 1, true);
elseif(race_small == true) then
e.self:AddItem(eq.ChooseRandom(1019,2019, GenerateLowTierMeleeWaist(e,eq)), 1, true);
elseif(race_large == true) then
e.self:AddItem(eq.ChooseRandom(1031,2031, GenerateLowTierMeleeWaist(e,eq)), 1, true);
end
end
if(class == 7) then -- Monk: TODO: REWORK ITEMIZATION
-- Helm
e.self:AddItem(eq.ChooseRandom(1001,2001), 1, true);
-- Face