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34 lines (33 loc) · 931 Bytes
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Editor_Anims.cpp
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34 lines (33 loc) · 931 Bytes
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#include "Engine.h"
SpriteEffect Engine::GetAnimForEditor(Vec2 pos)
{
SpriteEffect s;
switch(iTileFrame)
{
case 0://test
s.Spawn(pos,Vec2(64,128),gpEngine->sprAnimBack1,0.3f,false,NULL,false);
s.bAlignCenter = false;
break;
case 1://fore tile anim1
s.Spawn(pos,Vec2(64,64),gpEngine->sprAnimFore1,0.5f,false,NULL,false);
s.bAlignCenter = false;
break;
case 2://fore tile anim2
s.Spawn(pos,Vec2(32,32),gpEngine->sprAnimFore2,0.5f,false,NULL,false);
s.bAlignCenter = false;
break;
case 3://fore tile anim3
s.Spawn(pos,Vec2(64,32),gpEngine->sprAnimFore3,0.5f,false,NULL,false);
s.bAlignCenter = false;
break;
case 4://back tile anim2
s.Spawn(pos,Vec2(32,32),gpEngine->sprAnimBack2,0.15f,false,NULL,false);
s.bAlignCenter = false;
break;
case 5://back tile anim2 (larger)
s.Spawn(pos,Vec2(64,64),gpEngine->sprAnimBack2,0.15f,false,NULL,false);
s.bAlignCenter = false;
break;
}
return s;
}