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AmongUs.js
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//Among Us module for Discord.js 12.5.1
//Aerosfilis - 09/12/2020
const CmdMngr = require("./CommandManager.js");
//List of commands
exports.commands = {
help: {cmd: "auhelp", help: "Open the Among Us related command help."},
start: {cmd: "austart", help: "Start a game of Among Us with the people in the same voice chat as the user."},
end: {cmd: "auend", help: "End the game of Among Us for the voice chat the user is in."},
meeting: {cmd: "aumeeting", help: "Toogle meeting mode on/off (mute/unmute dead players and undeafen/deafen alive players)."},
dead: {cmd: "audead", help: "Set the user as dead (or alive if they were dead)."},
join: {cmd: "aujoin", help: "Join the game of Among Us for the voice chat the user is in, if there is one."},
leave: {cmd: "auleave", help: "Leave the game of Among Us for the voicechat the user is in, if they are in one."}
};
//Preset messages
var msg = {
not_in_vc: "You are not in a voice chat.",
no_game_on_this_server: "No game of Among Us was started on this server. Start one with `" + CmdMngr.cmdPrefix + exports.commands.help.cmd + "`.",
not_right_channel: (DisplayName) => "Thank you " + DisplayName + "!\nBut our game of Among Us is in another voice chat!",
not_in_game: "You are not part of the current game of Among Us."
}
//Object to keep track of games and members
//example: guilds = {guildId: {channelID: {inMeeting: bool, members: {memberId: "<alive|dead>"}}})
var guilds = {};
//List commands related to Among Us
exports.commands.help.func = (Message) => Message.channel.send(CmdMngr.cmdhelp("Commands for AmongUs Aeon bot:", exports.commands));
//Starts a game of among us on the server and voice chat the user is in
exports.commands.start.func = (Message) => {
let GuildId = Message.guild.id;
let ChannelID = Message.member.voice.channelID;
//EXCEPTIONS
if (ChannelID == null) {
Message.channel.send(msg.not_in_vc);
return ;
}
if (typeof guilds[GuildId] != "undefined" && typeof guilds[GuildId][ChannelID] == "undefined") {
Message.channel.send(msg.not_right_channel(Message.member.displayName));
return;
}
//CORE
guilds[GuildId] = {};
guilds[GuildId][ChannelID] = {inMeetting: false, members: {}};
for (Member of Message.member.voice.channel.members) {
guilds[GuildId][ChannelID].members[Member[0]] = "alive";
Member[1].voice.setDeaf(true);
}
Message.channel.send("Starting Among Us game for this server.");
};
//Ends game of among us for the server the user is in
exports.commands.end.func = (Message) => {
let GuildId = Message.guild.id;
let ChannelID = Message.member.voice.channelID;
//EXCEPTIONS
if (ChannelID == null) {
Message.channel.send(msg.not_in_vc);
return ;
}
if (typeof guilds[GuildId] == "undefined") {
Message.channel.send(msg.no_game_on_this_server);
return ;
}
if (typeof guilds[GuildId][ChannelID] == "undefined") {
Message.channel.send(msg.not_right_channel(Message.member.displayName));
return ;
}
//CORE
for (MemberID in guilds[GuildId][ChannelID].members)
{
try {
Message.guild.members.cache.get(MemberID).voice.setDeaf(false);
Message.guild.members.cache.get(MemberID).voice.setMute(false);
}
catch (err) {console.error(err)};
}
delete guilds[GuildId];
Message.channel.send("Ending Among Us game.");
}
//Toggle meeting on/off in the voice chat the user is in
exports.commands.meeting.func = (Message) => {
let GuildId = Message.guild.id;
let ChannelID = Message.member.voice.channelID;
//EXCEPTIONS
if (ChannelID == null) {
Message.channel.send(msg.not_in_vc);
return ;
}
if (typeof guilds[GuildId] == "undefined") {
Message.channel.send(msg.no_game_on_this_server);
return ;
}
if (typeof guilds[GuildId][ChannelID] == "undefined") {
Message.channel.send(msg.not_right_channel(Message.member.displayName));
return ;
}
//CORE
//Deafen alive players and unmutes dead players when exiting a meeting
if (guilds[GuildId][ChannelID].inMeeting) {
for (MemberID in guilds[GuildId][ChannelID].members) {
try {
if (guilds[GuildId][ChannelID].members[MemberID] == 'alive')
Message.guild.members.cache.get(MemberID).voice.setDeaf(true);
else
Message.guild.members.cache.get(MemberID).voice.setMute(false);
}
catch (err) {console.error(err)};
}
guilds[GuildId][ChannelID].inMeeting = false;
Message.channel.send('Meeting ended!');
}
//Undeafen alive players and mutes dead players when entering a meeting
else {
for (MemberID in guilds[GuildId][ChannelID].members) {
try {
if (guilds[GuildId][ChannelID].members[MemberID] == 'alive')
Message.guild.members.cache.get(MemberID).voice.setDeaf(false);
else
Message.guild.members.cache.get(MemberID).voice.setMute(true);
}
catch (err) {console.error(err)};
}
guilds[GuildId][ChannelID].inMeeting = true;
Message.channel.send('Meeting started!');
}
}
//Set a user as dead to toggle whither they will be muted or deafened during or outside of meetings
exports.commands.dead.func = (Message) => {
let GuildId = Message.guild.id;
let ChannelID = Message.member.voice.channelID;
//EXCEPTIONS
if (ChannelID == null) {
Message.channel.send(msg.not_in_vc);
return ;
}
if (typeof guilds[GuildId] == "undefined") {
Message.channel.send(msg.no_game_on_this_server);
return ;
}
if (typeof guilds[GuildId][ChannelID] == "undefined") {
Message.channel.send(msg.not_right_channel(Message.member.displayName));
return ;
}
if (typeof guilds[GuildId][ChannelID].members[Message.author.id] == "undefined") {
Message.channel.send(msg.not_in_game);
return ;
}
//CORE
//Set user as dead if they were alive, as well as undeafening them outside a meeting or mutting them during a meeting
if (guilds[GuildId][ChannelID].members[Message.author.id] == 'alive') {
guilds[GuildId][ChannelID].members[Message.author.id] = "dead";
if (!guilds[GuildId][ChannelID].inMeeting) {
Message.member.voice.setDeaf(false);
}
else {
Message.member.voice.setMute(true);
}
Message.channel.send(Message.member.displayName + " was horribly killed by an Impostor.");
}
//Set a user as alive if they were dead, as well as unmutting them during a meeting or deafening them during a meeting
else {
guilds[GuildId][ChannelID].members[Message.author.id] = "alive";
if (guilds[GuildId][ChannelID].inMeeting) {
Message.member.voice.setMute(false);
}
else {
Message.member.voice.setDeaf(true);
}
Message.channel.send(Message.member.displayName + " somehow resurected from the dead.");
}
}
//Adds a user to a game of among us for the voice channel they are in
exports.commands.join.func = (Message) => {
let GuildId = Message.guild.id;
let ChannelID = Message.member.voice.channelID;
//EXCEPTIONS
if (ChannelID == null) {
Message.channel.send(msg.not_in_vc);
return ;
}
if (typeof guilds[GuildId] == "undefined") {
Message.channel.send(msg.no_game_on_this_server);
return ;
}
if (typeof guilds[GuildId][ChannelID] == "undefined") {
Message.channel.send(msg.not_right_channel(Message.member.displayName));
return ;
}
if (typeof guilds[GuildId][ChannelID].members[Message.author.id] != "undefined") {
Message.channel.send("You are already in the game.");
return ;
}
//CORE
guilds[GuildId][ChannelID].members[Message.author.id] = 'alive';
if (!guilds[GuildId][ChannelID].inMeeting) Message.member.voice.setDeaf(true);
Message.channel.send("You joined the Game of Among Us in `" + Message.member.voice.channel.name + "`.");
}
//Removes a user from the game of among us for the voice channel they are in
exports.commands.leave.func = (Message) => {
let GuildId = Message.guild.id;
let ChannelID = Message.member.voice.channelID;
//EXCEPTIONS
if (ChannelID == null) {
Message.channel.send(msg.not_in_vc);
return ;
}
if (typeof guilds[GuildId] == "undefined") {
Message.channel.send(msg.no_game_on_this_server);
return ;
}
if (typeof guilds[GuildId][ChannelID] == "undefined") {
Message.channel.send(msg.not_right_channel(Message.member.displayName));
return ;
}
if (typeof guilds[GuildId][ChannelID].members[Message.member.id] == "undefined") {
Message.channel.send(msg.not_in_game);
return ;
}
//CORE
Message.member.voice.setDeaf(false);
Message.member.voice.setMute(false);
delete guilds[GuildId][ChannelID].members[Message.member.id];
Message.channel.send("You left the game of Among Us in `" + Message.member.voice.channel.name + "`.");
for (Member in guilds[GuildId][ChannelID].members) return ;
exports.commands.end.func(Message);
}