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Added restart game button when in online solo game
Tick rate is always 20
Increased level of detail at longer distances
Announcer audio always plays
In-game menu no longer disabled instantly when the game ends
Fixed various engine related leaks with entities
Settings
Added options to enable or disable new HUD elements
Added option to enable or disable teammate head icons
Added option to change action slot area
Added option to enable or disable fog
Added option to enable or disable depth of field
Added option to enable or disable character dialog
HUD
Enemy counter displayed on top left of screen
Timer displayed on top right of screen
Health bar displayed on bottom left of screen
Zone name displayed on bottom left of screen
Added custom ammo display on Tranzit, Nuketown, and Die Rise
Character name displayed on all maps
Character name fades out after 15 seconds on all maps
Weapon name is capitalized on all maps
Weapon name is the same text size on all maps
Weapon name and ammo no longer fade out
Grenade icons no longer fade based on how many the player currently has
Ammo counter no longer shows while scoped on all maps
Added round chalk images from Mob of the Dead to all maps
Added proper game mode and map name to scoreboard
Added icons on scoreboard when player is down, bled out, in Who's Who mode, in afterlife, or has the meat
Changed player name color on scoreboard to match the player's color
Moved voice chat icon on scoreboard to the end of the player name column
Changed Classic faction color from blue to grey
Changed CIA faction color from grey to blue
Added teammate head icons
Decreased waypoint size
Increased waypoint offset from top and bottom of screen
Added new revive waypoint icon
All waypoint arrows move when offscreen
All waypoints fade when targeted
Revive waypoints move to center of screen for the player who is reviving
Revive waypoints no longer show at incorrect position when they first appear
Bleed out bar displayed when down
Revive bar displayed for down player
Changed revive bar color to blue
Player is reviving you text gets removed instantly when player drops the revive
Player needs to be revived text updates to new player instantly
Changed need power hint string from "You must turn on the Power first!" to "Power must be turned on" on all maps
Changed need local power hint string from "You'll need a source of power!" to "Power must be turned on" on all maps
Increased number of times that the round number pulses between rounds from 2-7 to 10 (same as Black Ops 1)
Fixed powerup move animation being incorrect
Fixed low clip ammo pulse being out of sync after switching to another low ammo weapon
Fixed scoreboard showing incorrect team on Survival after restart
Removed NAV cards
Players
Unlimited sprint
Increased health from 100 to 150
Always have shotgun rank
Self revives in solo are active whenever the player has at least 1 perk
Upgraded starting weapon given as self revive weapon above all others except Ray Gun Mark 2
Increased backwards move speed from 70% to 100%
Increased strafing move speed from 80% to 100%
Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
Can move immediately after diving
Can dive again immediately after diving
Increased melee range by 16% (same as Black Ops 1)
Disabled melee lunging
Disabled meleeing while doing falling hands anim
Removed ammo counter while doing falling hands anim
Can look up and down 90 degrees (normally 85 degrees)
Changed low health threshold from 20% of player's max health to 50 health
Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
Decreased low health regeneration delay from 5 seconds to 4 seconds
Normal health regeneration rate is no longer instant
Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
Fall damage no longer increases when max health is increased
Added blood fx when taking damage and at low health
Removed blur after taking damage
Removed shellshock from explosive damage
No longer killed when landing on top of another player
Ignored by zombies for 1 second after being revived
Disabled meleeing while reviving (except if player switches weapons)
Pressing fire button while reviving no longer switches weapons
Weapon is no longer switched after reviving if player switched weapons during revive
No longer gain points back on self revives
Respawn near a random player (normally respawn near the same player every time)
No longer spawn in for a second when joining mid game
Can activate triggers while switching weapons
Can shoot while looking at other players
Increased mantle speed
Increased ladder climb speed
Move direction on ladders no longer based on player view angles
Disabled leaning
Start with Semtex on maps that have Semtex
Barriers can no longer be rebuilt while sprinting or thowing a grenade
Upgraded weapon camo is applied in last stand
Dual wield last stand weapon is switched to when ammo is only in left clip
Decreased friendly player overhead name fade out time from 1.5 seconds to 0.25 seconds
Removed enemy player overhead name fade in time
Fixed being able to open doors when player is not valid
Fixed view model, player models, and zombie models flickering when there are many players and zombies nearby
Fixed last stand vision being changed when another player downs
Fixed revive hint string showing when another player drops the revive
Fixed certain player anims
Fixed being able to start reviving a player on the same frame that another player stopped reviving that player
Fixed not being revived instantly by instant revive sources if another player was reviving
Fixed randomization for teams on Survival
Zombies
Health capped at 100,000
Decreased player damage from 60 to 50
Changed height to 60 (normally either 48 or 72)
Increased damage taken to make a crawler from 10% of current health to 25% of current health
Amount of zombies scales linearly with the amount of players
Zombies that bleed out and respawn no longer keep their previous health
Zombies that are deleted due to being too far away always respawn
Attracted towards points of interest immediately
Removed walkers in high rounds
Removed headless zombies
Neck counts as headshot
All body shot kills award 50 points
Loud vocals only play for last zombie of the round
4 round and 5 round special rounds happen more equally
Fixed not being able to drop powerups after doing certain traversals
Denizens
Added 2% chance to drop a free perk powerup when killed while flying to a player
Changed max amount that can be spawned at once from 2 total to 1 per player in the fog
No longer spawn for a player for 5 seconds after being killed
Decreased health from 200 to 150
Decreased number of melees to kill from 5 to 3
Decreased number of melees to kill with Bowie Knife from 3 to 2
Decreased number of melees to kill with Galvaknuckles from 2 to 1
No longer automatically run away when player is first attacked in solo
Removed hint when player is first attacked in solo
Fixed not spawning in correct zone sometimes
Avogadro
Drops a random powerup when killed
Increased player damage from 90 to 100
Decreased minimum distance away from players to be able to attack
Respawns on the same round if exited due to being too far away from players (normally respawns on the next round)
Leapers
Initial round always happens on round 5 or 6
No longer give each player 2000 points when rewarded a free perk powerup
Fixed gaining kill points twice
Brutus
Increased round for initial spawn in coop from 5-7 to 9
Smoke Grenade kills zombies
Increased player damage from 99 to 100
Decreased footstep screen shake by 25%
No longer receives additional damage from Ray Gun Mark 2
Teleports away less frequently
Panzersoldat
Increased number of rounds for next spawn in coop from 3 to 4-5
Decreased amount that spawn per round in coop from 1-3 to 1
Flamethrower damage no longer changes based on player's health
Decreased flamethrower damage from 45 to 30
Death explosion kills zombies
Changed death explosion player damage from 100-25 to 75
Decreased fire zombie death explosion max damage from 30 to 15
Decreased footstep screen shake by 25%
No longer receives additional damage from Boomhilda or Ray Gun Mark 2
Weapons
Switch to melee weapon by pressing the Melee Weapon button (same button as Time Bomb and Maxis Drone)
Added alt weapon names on HUD
Added camo to all attachments
Added proper melee swing sound to all melee weapons
Ammo gets added to the clip at the same time that it gets added in the reload anim on all weapons
Removed aim spread on all weapons (except shotguns)
Fixed world model position of certain melee weapons
Fixed projectile angles of certain grenades and projectile weapons
Fixed alt weapons being switched from when trading weapons
Fixed burst fire weapons shooting when pressing aim button while fire button is already pressed
Bullet weapons: can penetrate through any amount of entities (normally capped at 5, still decreases damage each time it penetrates)
Projectile weapons: changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
Projectile weapons: capped projectile weapon damage scalar at 3000
Grenades: improved projectile upward speed
Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one
Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
Grenades: capped damage scalar at 1500
Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
Placeable mines: capped damage scalar at 9000
Placeable mines: player hit audio no longer plays
Pistols
Increased move speed from 100% to 110%
Increased move speed while aiming from 200% to 220%
Decreased aim FOV from 65 to 60 on all pistols
B23R
Decreased weapon cost from 1000 to 900 on all maps
Upgraded: decreased amount of primary camo
Executioner
Replaces Python
Upgraded: changed attachment from None to Fast Mag
Five-seven Dual Wield
Unupgraded: decreased stock ammo from 225 to 210 on all maps
Upgraded: decreased stock ammo from 295 to 280 on all maps
KAP-40
Removed delay between last shot and reload
Unupgraded: increased clip ammo from 12 to 15
Unupgraded: increased stock ammo from 96 to 180
Upgraded: increased stock ammo from 180 to 270
M1911
Upgraded: decreased stock ammo from 50 to 48
Upgraded: decreased last stand ammo from 2 clips to 1 clip
Mauser C96
Upgraded: increased move speed while aiming from 100% to 110%
Upgraded: decreased last stand ammo from 2 clips to 1 clip
Upgraded: fixed not being able to melee while aiming
Upgraded: added proper fire sound
Upgraded: added empty fire sound
Remington New Model Army
Upgraded: added proper fire sound
Tac-45
Replaces M1911 (except on Mob of the Dead)
Assault Rifles
AN-94
Increased weapon cost from 1200 to 1500
Unupgraded: decreased stock ammo from 300 to 240
Upgraded: decreased stock ammo from 600 to 450
Upgraded: changed weapon name from "94000" to "9400"
FAL OSW
Replaces FAL
M27
Replaces Galil
M8A1
Added on Buried
Decreased recoil
Unupgraded: increased stock ammo from 192 to 256
Upgraded: decreased clip ammo from 42 to 40
Upgraded: increased stock ammo from 336 to 400
MTAR
Decreased recoil
Upgraded: changed attachment from Reflex Sight to EOTech Sight
SCAR-H
Upgraded: changed attachment from Reflex Sight to ACOG Sight
SMR
Replaces M14
Unupgraded: increased damage from 80 to 100
Unupgraded: decreased clip ammo from 20 to 10
Unupgraded: decreased stock ammo from 140 to 100
Upgraded: increased damage from 120 to 160
Upgraded: increased headshot multiplier from 4 to 4.5
Upgraded: decreased clip ammo from 30 to 20
Upgraded: decreased stock ammo from 420 to 200
STG-44
Upgraded: decreased stock ammo from 330 to 300
Upgraded: changed weapon name from "Spatz-447 +" to "Spatz-447"
SWAT-556
Replaces M16A1
Type 25
Added on Buried
Decreased recoil
Unupgraded: increased stock ammo from 150 to 300
Upgraded: increased stock ammo from 270 to 450
Upgraded: changed attachment from Reflex Sight to Millimeter Scanner
Submachine Guns
Changed move speed from 100% or 110% to 105%
Changed move speed while aiming from 200% or 220% to 210%
Chicom CQB
Added on Buried
Unupgraded: decreased clip ammo from 40 to 36
Unupgraded: increased stock ammo from 120 to 252
Upgraded: increased clip ammo from 40 to 48
Upgraded: increased stock ammo from 200 to 336
Upgraded: changed attachment from None to Select Fire
M1927
Decreased ammo cost from 800 to 750
Unupgraded: decreased stock ammo from 350 to 250
Upgraded: decreased stock ammo from 400 to 300
MP40
Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
Adjustable Stock: increased move speed while aiming from 250% to 262.5% (move speed multiplied by 2.5)
MP7
Added on Nuketown, Tranzit, Die Rise, and Buried
MSMC
Replaces MP5
Peacekeeper
Added on all maps
PDW-57
Upgraded: changed weapon name from "57000" to "5700"
Skorpion EVO
Upgraded: changed attachment from Reflex Sight to Fast Mag
Vector K10
Replaces Ak74u
Light Machine Guns
Decreased move speed from 87.5% to 85%
Increased move speed while aiming from 80% to 100% on all light machine guns
HAMR
Decreased recoil
Upgraded: changed attachment from None to Fore Grip
Mk 48
Replaces RPD (also added on Buried)
QBB LSW
Added on Mob of the Dead
Sniper Rifles
Decreased move speed from 95% to 90%
Disabled scope sway
Unupgraded: increased scope FOV from 15 or 20 to 25
Ballista
Replaces Olympia
Unupgraded: increased damage from 150 to 250
Unupgraded: decreased clip ammo from 8 to 6
Unupgraded: decreased stock ammo from 64 to 60
Upgraded: increased damage from 400 to 500
Upgraded: decreased headshot multiplier from 10 to 8
Upgraded: decreased stock ammo from 120 to 100
Upgraded: increased amount of primary camo
Upgraded: added proper fire sound
DSR 50
Upgraded: fixed first raise anim
XPR-50
Replaces Barrett M82A1
Shotguns
Increased penetration
Remington 870 MCS
Changed weapon cost from 900 or 1500 to 1200 on all maps
S12
Unupgraded: increased stock ammo from 30 to 40
Upgraded: increased stock ammo from 50 to 60
Launchers
War Machine
Unupgraded: increased stock ammo from 18 to 24
Unupgraded: grenades explode on impact
Specials
Ballistic Knife
Added model and anims from Black Ops 2 Multiplayer
Added sounds to all maps
Increased melee time from 0.5 seconds to 0.7 seconds
Held with Galvaknuckles
Projectiles are no longer destroyed when other players walk over them
Projectiles are no longer destroyed when purchasing a melee wallbuy
Projectiles get destroyed by lava
Projectiles can be picked up while the weapon is not reloaded
Projectiles can be picked up while the player is not on the ground
Upgraded: increased melee damage with Galvaknuckles from 1500 to 2000
Crossbow
Added on Origins
Death Machine
No longer spins up by pressing aim button
No longer spins up while not idle
Storm PSR
Added on Tranzit
Kills on any round fully charged
Infinite penetration
Titus-6
Added on Nuketown
Kills on any round in 1-2 bursts
Buckshot: kills on any round in 1-2 shots
Wonder Weapons
Ray Gun
Added model from Buried to all maps
Added first raise and empty fire sounds from Mob of the Dead to all maps
Increased move speed from 100% to 105%
Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
No longer limited to 4 players
Decreased volume of empty fire sound
Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
Ray Gun Mark 2
Added empty fire sound from Ray Gun
Same probability to obtain as other weapons
Can be obtained if player has Ray Gun
Increased move speed from 100% to 105%
Increased move speed while aiming from 100% to 157.5% (move speed multiplied by 1.5)
Limited to 1 player on all maps
Decreased last stand ammo from 3 clips to 1 clip
Unupgraded: increased stock ammo from 162 to 168
Upgraded: increased stock ammo from 201 to 210
Upgraded: added secondary camo
Jet Gun
Pulls in zombies from far away
Kills all zombies that are close by immediately
Kills zombies that are in the ground, traversing, or behind barriers
Awards points for kills
Cools down twice as fast
Cools down while not holding weapon
No longer spins up while not idle
No longer kills while not firing
No longer changes player vertical velocity while firing
No longer automatically switched to weapon when picked up
No longer disassembles when overheated
Weapon is taken when overheated and continuing to fire for 1.5 seconds
Weapon plays an alarm sound when overheated and continuing to fire
Pulls in powerups more frequently
Pulls in powerups twice as fast
Buildable table model no longer shows while player has weapon
Added heat percentage on HUD
Changed weapon name from "Thrustodyne Aeronautics Model 23" to "Jet Gun"
Fixed spin dial, spin anim, and spin sounds being inaccurate
Fixed HUD icon fading after firing
Sliquifier
Added upgraded version
Kills on any round (normally stops killing after round 100)
Decreased stock ammo from 40 to 20
Removed additional goo created by chain kills
Continues to chain while not holding weapon
Removed player damage
Upgraded: increases slippery spot duration by 50%
Upgraded: increases chain explosion radius by 50%
Buildable table model disappears immediately after weapon is taken from it
Added teddy bear to buildable table after weapon is taken from it
Teddy bear standing up means weapon is not available from Mystery Box
Teddy bear lying down means weapon is available from Mystery Box
Paralyzer
Kills on any round
Decreased player fly duration
Added heat percentage on HUD
Fixed zombie spawn delay after zombie being killed
Blundergat
Kills on any round in 1-2 shots
Infinite penetration
Increased pellet count from 7 to 8
Increased pellet impact size
Unupgraded: decreased stock ammo from 60 to 30
Upgraded: decreased stock ammo from 120 to 60
Upgraded: added camo
Acidgat
Kills on any round in 1-2 bursts
Increased player damage from 10 to 15
Increased move speed while aiming from 100% to 200% (same as Blundergat)
Decreased explosion radius by 50%
Increased projectile count from 3 to 4
Projectiles fire all at once
Projectiles fire in a straight line
Projectiles no longer seek toward zombies
Added projectile indicator
Removed projectile upward speed
Deadshot Daiquiri improves accuracy
Stuck zombie counts as a kill
Unupgraded: decreased stock ammo from 30 bursts to 15 bursts
Unupgraded: changed weapon name from "Acid Gat" to "Acidgat"
Upgraded: increased clip ammo from 1 burst to 2 bursts
Upgraded: decreased stock ammo from 50 bursts to 30 bursts
Upgraded: increased max splash damage from 1000 to 2000
Upgraded: increased min splash damage from 500 to 1000
Upgraded: added camo
Upgraded: added proper fire sound
Staffs
Upgrade only requires collecting souls in The Crazy Place
Can collect souls in The Crazy Place after upgrading to recharge (fills 5% of max ammo per soul)
Can no longer collect souls in The Crazy Place from staff kills
Picking up a staff in The Crazy Place while holding a staff places the other staff in The Crazy Place
Insterting a staff in The Crazy Place requires player's current weapon to be the staff
Fixed triggers for inserting and picking up staffs in The Crazy Place
Fixed being able to carry multiple staffs by picking up a staff with staff revive weapon out
Get full ammo when initially picked up after upgrading (normally missing one clip)
Max ammo no longer fills clip ammo
Upgraded: kill on any round
Upgraded: no longer charges up while not idle
Upgraded: fire button no longer has to be re-pressed to start charging if fire button was pressed before charging was ready
Upgraded: weapon is switched when attempting to fire while having no ammo
Upgraded: charged shots damage Panzersoldat
Upgraded: decreased alt weapon fire time from 3 seconds to 0.5 seconds
Upgraded: changed alt weapon fire type from full auto to single shot
Upgraded: charge loop sound stops playing immediately after firing
Upgraded: fixed charge sounds not playing after firing a charge level 1 shot
Fire: projectiles fire all at once
Fire: projectiles fire in a straight line
Fire: decreased spread between projectiles by 50%
Fire: awards points for damage
Fire: decreased kill points from 60 to 50
Fire upgraded: increased charge level 2 projectile count from 2 to 3
Fire upgraded: increased charge level 3 lava duration from 5 seconds to 7.5 seconds
Fire upgraded: decreased charge level 3 lava damage radius by 20% (same as charge level 2)
Fire upgraded: plays smaller explosion fx at end of lava
Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
Fire upgraded: fixed lava not being created if the player fired the charged shot on a wall or too close to themselves
Ice upgraded: fixed melee sound
Lightning upgraded: decreased clip ammo from 18 to 15
Lightning upgraded: decreased stock ammo from 180 to 150
Lightning upgraded: decreased kill points from 100 to 50
Wind: awards points for damage
Wind unupgraded: decreased stock ammo from 40 to 30
Wind upgraded: whirlwind pulls in multiple zombies significantly faster
Wind upgraded: whirlwind stops pulling in zombies when the whirlwind fx starts to end instead of when the whirlwind fx completely ends
Wind upgraded: fixed whirlwind not being created and impact blast radius being incorrect if the player started reloading or throwing a grenade in between the time that the charged shot was fired and impacted a surface
Tactical Grenades
Monkey Bomb
Added model and HUD icon from Buried to all maps
Zombies killed can drop powerups
Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
EMP Grenade
Added bounce sounds and shellshock from Black Ops 2 Multiplayer
No longer disables HUD
Disables player's perks for 12 seconds
Increased ammo from 2 to 3
Increased throw time from 1 second to 1.35 seconds (same as Black Ops 2 Multiplayer)
Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer)
Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer)
Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer)
Decreased perk machine EMP time from 90 seconds to 60 seconds
Can be cancelled while holding
Added fx to EMP'd players
Can destroy deployed Zombie Shields
EMP's all zombies instantly
Increased min zombie EMP time from 0.1 seconds to 1 second
Sprinting no longer wakes up EMP'd zombies
Zombies that are in the ground can no longer get EMP'd
Fixed throw anim
Fixed an issue where zombies would sometimes not wake up from firing projectile weapons
Smoke Grenade
Added on Mob of the Dead
Kills on any round
Hell's Retriever
No longer ricochets to other zombies when not charged
Each charge exponentially increases total zombies attacked (3 -> 6 -> 10)
Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
Upgraded: kills on any round when not charged
G-Strike Beacon
Kills on any round
Increased ammo from 2 to 3
No longer attracts after all missiles explode
Equipment
Increased move speed from 100% to 110%
Combat Knife
Added model from Black Ops 2 Multiplayer
Bowie Knife
Flipped HUD icon
Silver Spoon
Decreased damage from 1100 to 1000
Golden Spork
Decreased damage from 10000 to 5000
One Inch Punch
Deals same damage at any range
Decreased range by 4% (exactly 50% more range than normal melee)
Unupgraded: increased damage from 2250 to 2500
Upgraded: decreased damage from 11275 to 10000
Upgraded: elemental punch changes based on which staff the player currently has
Upgraded: uses melee lunge anim as normal melee anim
Wind: knocks down zombies that are damaged
Wind: no longer increases range
Fixed occasionally not killing zombies that were in range
Fixed players gaining damage score multiple times
Fixed zombies not being flung when Insta Kill powerup is active
Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
Frag Grenade
Replaces Semtex on Origins
Semtex
Replaces Frag Grenade on Mob of the Dead
Claymore
Added plant and alert sounds to all maps
Can be repurchased
Can be placed while in the air
Increased explosion radius by 28% (same as Black Ops 2 Multiplayer)
Increased max amount that can be placed from 12 to 20
Added weapon name on HUD
Removed initial weapon raise anim
Bouncing Betty
Replaces Claymore on Origins
Time Bomb
Added to all game modes
No longer sends players back in time
Kills all zombies
Revives all down players
Can have with Monkey Bombs
Switches to detonator at correct time after throwing
Fixed detonator raise and drop anims
Syrette
Added weapon name on HUD
Fixed being able to see view model at end of anim
Wallbuys
Purchasing ammo refills clip ammo
Increased trigger radius
Decreased upgraded ammo cost from 4500 to 2500
Ammo can be purchased if only alt weapon ammo has been used
Purchasing no longer shows the weapon model at other wallbuys of the same weapon
Melee weapons are given instantly when purchased
Changed all hint strings from "to buy" to "for"
Lethal grenade hint string no longer displays "ammo" after purchasing
Increased brightness of wallbuy chalks
Added melee wallbuy HUD icons to all maps
Mystery Box
Players get every weapon they can before getting duplicates
Players only see weapons rising up that they can currently obtain
Decreased weapon pick up time from 12 seconds to 9 seconds
Moves to new location instantly
Special sound no longer plays when obtaining the Ray Gun
Special sound plays when obtaining the wonder weapon
Teddy bear shows at correct angles when it first appears
No longer disappears then reappears at end of Fire Sale if Fire Sale started while Mystery Box was moving
Perks
Added high qualty perk icons to all maps
Removed perk limit
Removed blur after drinking
No longer deactivated if the perk machine is powered off
Perk order on HUD is restored whenever perks are restored to the player
Perk order on HUD is shown correctly when spectating
Fixed perk machine bump sound continuously playing when player is down
Jugger-Nog
Increases current health by 100 upon purchase (normally sets current health to max)
Quick Revive
No longer automatically powered on in solo
Increased cost in solo from 500 to 1500
Decreases revive time by 33.33%
Decreases health regeneration delay by 25%
Changed hint string from "Revive" to "Quick Revive"
Speed Cola
Aim twice as fast
Switch weapons twice as fast
Throw grenades twice as fast
Double Tap
Removed shooting 2 bullets for every shot
Increases bullet damage by 50%
Stamin-Up
Increased cost from 2000 to 2500
Move 10% faster (normally only sprint 10% faster)
PHD Flopper
Added perk bottle model from Origins to all maps
Deals same damage on all maps
Damages all zombies at once on all maps
Players no longer take damage from fire zombie death explosions
Players no longer take 1 damage from falling when not diving
Fixed player hit audio playing from explosive damage
Deadshot Daiquiri
Added perk bottle model from Origins to all maps
Increases bullet headshot damage by 100%
Move faster while aiming
Decreases sprint recovery time
Fixed not decreasing aim spread
Mule Kick
Added additional weapon indicator
Additional weapon is given back when perk is reacquired
Stowed weapons automatically reload over time
Removed bottom part of perk machine model
Tombstone Soda
Added in solo and Encounter
Powerup no longer removed when player is revived
Powerup removed when player is down after being revived or respawning
Unlimited time to pick up powerup
Changed perk machine light fx from Speed Cola's fx to Quick Revive's fx
Changed powerup fx color to blue
Powerup gets destroyed by EMP Grenades
Powerup can be pulled in by Jet Gun
Restores all weapons properly
Disabled suicide option when player is down
Added powerup waypoint
Flipped perk icon
Changed hint string from "Tombstone" to "Tombstone Soda"
Who's Who
Keep weapons when entering Who's Who mode
Keep any perks obtained in Who's Who mode when exiting Who's Who mode
Self revives in solo always activate when downing during Who's Who mode
Decreased Who's Who mode duration from 45 seconds to 30 seconds
Ignored by zombies for 1 second after entering Who's Who mode
Invulnerable for 2 seconds after entering and exiting Who's Who mode
Controls are frozen for 0.5 seconds after entering and exiting Who's Who mode
Clone spawns facing the same angles as the player down
Player spawns facing towards the clone when entering Who's Who mode
Purchasing Who's Who in Who's Who mode no longer destroys the clone
Downing with Who's Who in Who's Who mode destroys the clone
Added Who's Who mode duration bar on HUD
Changed revive waypoint icon to Who's Who perk icon
Revive waypoint shows offscreen
Fixed an error that would crash the game when entering Who's Who mode
Electric Cherry
Stuns all zombies instantly
Removed cooldown after being used multiple times in a row
Last stand activation kills on any round
Decreased radius of last stand activation by 48.8%
No longer awards points when player is down
Fixed last stand activation fx playing incorrectly
Vulture-Aid
Added ability to see players and zombies through walls
Removed ability to see perks, wallbuys, and Mystery Box through walls
Stink areas no longer activate while the player is moving
Pack-a-Punch
Changed default weapon camo to dragon camo from Black Ops 2 Multiplayer (modified to be darker on primary camo and not animated on secondary camo)
Attachments on weapons can no longer be changed
Reticles on optical attachments are no longer random
Decreased weapon pick up time from 15 seconds to 12 seconds
Added sound when attempting to purchase without enough points
Increased volume of sounds to be the same on all maps
Powerups
Decreased chance to drop from 3% to 2%
Increased time on the ground from 26.5 seconds to 30 seconds
Grabbing time based powerups that are already active add to timer instead of resetting timer
Fx plays when a powerup drops if it is the last powerup of a cycle
Max Ammo
Sets heat weapons to 0% heat
Nuke
Kills all zombies instantly
Carpenter
Removed
Fire Sale
Added on Tranzit and Die Rise
Zombie Blood
Added view model and zombie eye fx from Turned
No longer makes zombies ignore the player
Makes the player invulnerable to zombie melee swipes
No longer changes FOV
Changed player world fx position
Player view fx is removed instantly when powerup ends
Meat Stink
Added pick up, throw, and land sounds to all maps
Zombies are attracted towards player holding the meat
75% move speed while holding the meat
Take 50 damage per second if stationary while holding the meat
Decreased throw speed by 25%
Player who threw the meat can meat themself
Attracts zombies more consistently on ground
Decreased attract radius on ground by 50%
Decreased time on ground from 15 seconds to 10 seconds
Decreased time on players from 30 seconds to 20 seconds
Bounces off walls when thrown
Added weapon name on HUD
Added weapon glow fx
Changed powerup fx color to blue
Able to drop when players are down
No longer able to drop when another meat powerup is already dropped
Can be picked up while reviving
Meleeing while the meat is moving no longer grabs the meat
Gets destroyed when thrown on lava
Removed unused pick up trigger that is visible when the meat is in the air
Message shows when the meat is grabbed, thrown, and landed on a player
Replaced with Head on Mob of the Dead and Origins locations
Persistent Upgrades
Removed
Buildables
Added purchase cost
Parts automatically picked up
Can be built at any buildable table on all maps
Zombies no longer attack (except Zombie Shield)
Can no longer be destroyed by 2 grenades
Can be destroyed by taking 1500 damage
Can no longer be picked up after being destroyed
Added weapon name on HUD to all buildables
Increased move speed while holding from 100% to 110% (except Zombie Shield)
Can no longer melee while holding (except Zombie Shield)
Removed dive anim
Added held world model
Adjusted buildable table model positions to make them all touch the buildable table
Changed crafting hint string from "Building..." to "Crafting..."
Changed purchase hint string from "for" to "to take" on all maps
Changed pick up hint string from "for" to "to pick up" on all maps
Fixed being able to see view model while holding (except Zombie Shield)
Fixed not being destroyed correctly when placed at a bad spot
Turbine
Rotated held model 90 degrees
Zombie Shield
Added shield health bar on HUD
Awards points for kills and damage
Can be repaired at buildable table (same cost as purchase cost)
Zombies that are on fire no longer explode on death
Can be destroyed by player damage when deployed
Destroyed sound plays when player is holding
Deployed damage sound plays on shield instead of player
Switches back to correct weapon after deploying
Turret
No longer needs to be powered by a Turbine
Gets destroyed after firing for 30 seconds
Kills on any round in 1-4 shots (normally does 1200 damage max)
Improved targeting
No longer arcs downward
No longer damages players
Fixed an issue where the Turret would take damage from fire zombie death explosions
Fixed an issue where the Turret sounds would continue playing after being picked up
Electric Trap
No longer needs to be powered by a Turbine
Gets destroyed after being deployed for 30 seconds
Kills on any round (normally stops killing after round 50)
Kills zombies instantly
Zombies that are on fire no longer explode on death
No longer kills players without Jugger-Nog instantly
Decreased player damage from 75 to 25
Decreased player shellshock time from 2.5 seconds to 1.25 seconds
Decreased startup time from 2 seconds to 0.5 seconds
Subsurface Resonator
No longer needs to be powered by a Turbine
No longer gets destroyed from kills
Gets destroyed after being deployed for 30 seconds
Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)
Trample Steam
No longer gets destroyed from kills
Gets destroyed after activating 15 times
Does fast cooldown when player activates
Fixed an issue where players were not flung correctly when activating the Trample Steam while in the air
Head Chopper
No longer gets destroyed from kills
Gets destroyed after activating 10 times
Does multiple swings when player activates
Kills zombies when placed on a ceiling
Increased damage trigger width by 100%
No longer deals damage during retract anims
Changed head chop player damage to 50 (normally instantly kills without Jugger-Nog or deals 15 damage with Jugger-Nog)
Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
Acidgat Kit
Player does knuckle crack anim during conversion
Requires player's current weapon to be the Blundergat to convert
Requires player to be looking at the buildable table to convert
Changed craft hint string from "Blundergat Upgrade" to "Acidgat Kit"
Changed pick up hint string from "take your converted weapon" to "take Acidgat"
Fixed buildable table not showing locked hint string
Maxis Drone
Kills on any round in 1-4 shots (normally does 12000 damage max)
Decreased active time from 90 seconds to 60 seconds
Decreased cooldown time from 60 seconds to 30 seconds
Added hint strings for purchased, can only be one, and cooling down
Added HUD message for how to activate
Buildable table model sits on top of the stand
Rotated buildable table model 90 degrees
Can no longer switch weapons or sprint while deploying
Switches back to correct weapon after deploying
Bank
Deposited points resets each game
Gain 20% interest on deposited points at the end of each round
Decreased points limit from 250,000 to 100,000
No longer costs 100 points to withdraw
Players can deposit and withdraw less than 1000 points
Account balance displayed on HUD
Disabled trading points
Weapon Locker
Placed weapon resets each game
Placed weapon gains max ammo at the end of each round
Placed weapon displayed on HUD
NAV Table
Automatically crafted
Costs 100,000 points
Ends the game
Maps
All locations can be played on all game modes
All quests can be completed with any amount of players
All quests give players all perks on completion
All quests play a song on completion after ending the current round
Nuketown
Hellhounds spawn mid round starting at round 25 (4% chance to spawn)
Initial perk is no longer always Quick Revive in solo
Initial perk no longer always drops in the starting area in solo
Initial perk drops at round 1 in coop
Perks drop every 5 rounds
Landing perks no longer deal damage to players
Decreased brightness of CDC view model
Increased intermission time from 7.5 seconds to 15 seconds
Fixed Mystery Box floating in the sky at the start of the game
Fixed an issue where invisible collision would appear in the starting area when zombies were spawning
Encounter: all perks drop at the start of the game
Tranzit
Added AN-94 wallbuy at Town
Added PDW-57 wallbuy at Bus Depot
Added SVU-AS wallbuy at Cornfield
Added PHD Flopper machine at Tunnel
Added Deadshot Daiquiri machine at Cabin
Added Mule Kick machine at Cornfield
Added Who's Who machine at Power Station
Added Mystery Box at Tunnel
Added Mystery Box at Cornfield
Power switch, Pack-a-Punch, and Diner hatch automatically crafted
Any door that requires a Turbine to open is automatically open whenever the power is on
Increased bus speed by 100%
Added bus depart timer on HUD when player is on bus
Added visor and hanging straps to the bus
Players can sprint and go prone on the bus
Powerups dropped within the bus are linked to the bus
Bus wallbuy trigger functions the same as other wallbuy triggers
Bus hatch starts off open but broken
Zombie Shield and Jet Gun correctly kill zombies on the bus
Lava in starting area activates after the power is on
Lava destroys grenades instantly
Lava damage no longer changes based on player's health
Decreased light lava damage from 6 to 5
Decreased fire zombie death explosion max damage from 30 to 15
Player burning fx no longer shows to yourself
Players can be revived in the fog easier
Lamp post portals stay active until the lamp post is powered off
Each lamp post portal teleports players to a set destination lamp post (randomizes each game)
Decreased brightness at Power Station
Changed spectator cycle color from grey to black
Added missing fog fx to all game modes
Added collision to area at Cornfield that was considered out of the map
Added "Avenged Sevenfold - Carry On" song (activated by triggering the teddy bear at Farm last)
Added "Skrillex - Try It Out" song (activated by triggering the teddy bear at Bus Depot last)
Zombies killed by the bus no longer respawn
Zombies no longer spawn in the Cornfield Building zone when players are in the Cornfield zone (and vice versa)
Zombies spawn in the Outside Power Station zone when players are in the Fog After Power Station zone
Zombies spawn in the Warehouse zone when players are in the Fog After Power Station zone
Zombies spawn in the Warehouse zone when players are in the Outside Power Station zone before the door between the Power Station Control Room zone and the Warehouse zone is opened
Fixed bus wheels moving around while the bus wasn't moving
Fixed T.E.D.D. moving around while the bus was moving
Fixed zombie riser spawn points that were too high above ground
Fixed zombie pathing at Cornfield behind the pylon
Fixed zombie pathing at Town in Bookstore
Survival and Encounter: power doors are buyable doors
Encounter: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
Quest: added "Benn - Just Like You" song
Quest: increased pylon powerup drop rate from 4-12 minutes to 2-6 minutes
Quest: fixed being able to complete both sides
Quest (Maxis): Avogadro step only requires 1 Turbine under the pylon
Quest (Maxis): Turbine can get destroyed by the EMP during the Avogadro step and it will still count as completed
Quest (Maxis): lamp posts step requires all 8 lamp posts to get powered on by a Turbine
Quest (Maxis): lamp posts step no longer requires all Turbines to be placed at the same time
Quest (Maxis): fixed lamp post power on check being inaccurate
Quest (Richtofen): lamp posts step requires all 8 lamp posts to get powered off by an EMP
Quest (Richtofen): lamp posts step no longer requires all lamp posts to be powered off at the same time
Perks and wallbuys within the maze are randomized each game
Mob of the Dead
Added custom loading screen
Replaced Remington 870 MCS wallbuy at Citadel with Semtex wallbuy
Added PHD Flopper machine at Showers
Added Mule Kick machine at China Alley
Added one-way teleporter at Docks
1 afterlife max in solo
Entering afterlife from a shock box no longer takes away afterlife
Entering afterlife no longer takes an additional 2 seconds if the player had Electric Cherry
Spawn facing towards the afterlife player model when entering afterlife
Can no longer see other player's waypoints when in afterlife
Afterlife player model has collision
Moved afterlife icon to the left side of screen above health bar and zone name
Afterlife icon fades when player has no afterlife lives
Removed afterlife lives counter
Key on HUD fades out
Removed background color from plane parts on HUD
Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield"
Changed background color of Zombie Shield parts on HUD from green to grey
Changed background color of Acidgat Kit parts on HUD from blue to green
Plane parts are shared in coop
Plane parts must be all acquired to craft
Plane no longer has to be refueled
Plane reappears immediately after coming back from the Golden Gate Bridge
Electric chairs appear immediately after crashing at the Golden Gate Bridge
Zombies spawn sooner after crashing at the Golden Gate Bridge
All barriers are initially built
Decreased starting room doors cost from 1000 to 750
Starting room doors no longer open together
Brutus no longer spawns if no doors have been opened
Activating the laundry machine always spawns zombies instead of Brutus
Docks gate no longer closes when shock box is shocked in afterlife
Decreased brightness of perk machines
Improved perk machine flicker
Added falling hands anim from Origins
Added crafting sound and item pick up sound
Changed afterlife doors need power hint string from "Door needs power" to "Power must be turned on"
Changed Gondola need power hint string from "Gondola requires Power" to "Power must be turned on"
Removed player spawn point in the Acid Trap
Zombies spawn in the Docks Gates zone when players are in the Docks zone (and vice versa)
Fixed afterlife icon showing when initially in afterlife at the start of the game
Fixed initial weapon raise anim happening after exiting afterlife
Fixed perk hint strings showing when in afterlife
Fixed being able to hit a death barrier when jumping off the Docks Bridge zone
Acid Trap: kills on any round (normally stops killing after round 158 on PC)
Acid Trap: kills zombies instantly
Acid Trap: decreased player damage from 75% of max health to 50% of max health
Acid Trap: increased time between player damage from 1 second to 1.5 seconds
Fan Trap: fixed rumble continuously playing after respawn if player bled out near the trap
Tower Trap: kills on any round in 1 shot
Tower Trap: fixed line of sight check
Tower Trap (upgraded): kills on any round in 1-2 shots
Tower Trap (upgraded): stays upgraded until the end of the round
Tower Trap (upgraded): can be upgraded while the trap is not active
Tower Trap (upgraded): upgrading no longer resets the duration of the trap
Survival and Encounter: using the Mystery Box no longer spawns Brutus
Encounter: Tower Trap targets and damages players
Quest: added "Benn - Alcatraz" song
Quest: Blundergat gets full ammo when picked up (normally missing one clip)
Quest: number pad only needs each number to be shocked once to complete
Quest: can enter the plane in afterlife with any amount of players
Quest: can enter the plane in afterlife without Weasel
Quest: if Weasel is the only player in the game, the cycle breaks immediately after being revived from the electric chairs
Quest: if Weasel is not in the game, the cycle continues immediately after all players are revived from the electric chairs
Quest: fixed revive triggers behaving incorrectly when reviving players from the electric chairs
Quest: players no longer get moved to different positions after all players are revived from the electric chairs
Quest: added player health regeneration during showdown
Quest: showdown target waypoint shows immediately after all players are revived from the electric chairs
Quest: showdown target waypoint shows offscreen
Cell Block
Zombies spawn in the Cell Block 3rd Floor zone
Fixed players taking damage from the key spawn positions
Fixed the electric fence in the Warden's Office making noise when bumping into it
Docks
Wallbuys: SMR, Ballista, MSMC, Uzi, M1927
Perks: Jugger-Nog, Electric Cherry
Pack-a-Punch
Origins
Added Double Tap machine at Generator 6 Church
Added PHD Flopper machine at The Crazy Place Fire Chamber
Added Deadshot Daiquiri machine at Generator 2
Added Electric Cherry machine at The Crazy Place Ice Chamber
Door prices in solo cost the same as in coop
Shovels automatically picked up
Records automatically picked up
Gramophone initially spawns at Excavation Site gramophone table
Swapped spawn positions of certain staff parts to match the area where they are picked up at
Musical parts on HUD change record color to show which table the gramophone is currently placed at
Musical parts on HUD fade out
Changed order of staff parts on HUD to match order of staff holders
Staff parts on HUD correctly show that a player has a staff and a gem
Staff parts on HUD no longer show that a player has a staff when it is crafted
Changed order of Zombie Shield and Maxis Drone recipes on HUD
Changed background color of Maxis Drone parts on HUD from green to orange
Golden helmet shows at the same spot as golden shovel
Moved challenge medals and tablet icon above health bar and zone name
Added attachment name on HUD for upgraded attachment weapons
Increased volume of crafting sound and item pick up sound
Added player spawn points in The Crazy Place area
Moved player spawn point in the Workshop area from the Workshop Upstairs zone to the Workshop Downstairs zone
Moved player spawn point in the Generator 3 area to be closer to the area
Zombies no longer spawn in the Generator 5 Tank Route 5 zone when players are in the No Man's Land Back Path 1 zone (and vice versa)
Zombies no longer spawn in the Generator 6 After Tank Station 3 zone when players are in the No Man's Land Back Path 3 zone (and vice versa)
Zombies no longer spawn in the Generator 6 After Tank Station 3 zone when players are in the Generator 6 After Tank Station 1 zone (and vice versa)
Zombies spawn in the Generator 6 After Tank Station 3 zone when players are in the Generator 6 After Tank Station 2 zone (and vice versa)
Zombies spawn in the Generator 6 Before Tank Station 3 zone when players are in the Generator 5 Tank Route 5 zone before the debris between the No Man's Land Back Path 2 zone and the Generator 6 Left Footstep zone is cleared
Zombies spawn in the Generator 3 Above Bunker zone when players are in the Generator 3 Bunker 2 zone before any player has entered the Generator 3 Above Bunker zone
Zombies spawn in the Generator 3 Above Bunker zone when players are in the Generator 4 Tank Route 6 zone before any player has entered the Generator 3 Above Bunker zone
Fixed zombie eye fx not showing correctly when they first spawn in The Crazy Place area
Fixed being able to hit a death barrier when jumping off the Generator 3 Above Bunker zone
Fixed front part of tank model spawning in the Excavation Site Level 2 zone
Generators: changed cost from 200-800 depending on how many players to 500
Generators: increased capture reward points from 100 to 500
Generators: capture reward points are only awarded to the activator
Generators: changed capture time from 10-40 seconds depending on how many players to 20 seconds
Generators: increased decay time from 20 seconds to 40 seconds
Generators: always refund points if player was on the generator when captured
Generators: can no longer start capturing if another generator is being captured by zombies
Generators: no longer lose capture progress if any players are on the generator when zombies are capturing
Generators: no longer gain capture progress if no players are on the generator when recapturing
Generators: capture round zombies only drop Max Ammo if killed before taking first generator
Generators: capture round zombie waypoint no longer shows offscreen
Generators: added capture round zombie waypoint to all capture round zombies
Generators: fixed capture round zombies not dropping Max Ammo when killed by a staff
Generators: fixed an issue where recapture sound and fx would play twice
Giant Robots: both feet always have an openable hatch
Giant Robots: players bleed out instantly when stomped
Giant Robots: zombie limit no longer decreased to 22 when 3 robots are active
Tank: no longer kills players
Tank: players can go prone on the tank
Tank: powerups dropped within the tank are linked to the tank
Tank: standing on the tread pushes the player forward instead of backward if the tank is moving
Tank: changed cooldown to 30 seconds (normally 2-120 seconds depending on how long players were on the tank)
Tank: no longer free to activate if called
Tank: changed cooling down hint string from "Tank engine cooling down" to "The tank is cooling down"
Teleporters: stay active after picking up gramophone
Teleporters: placing gramophone activates The Crazy Place teleporters
Teleporters: players face away from the teleporters when returning from The Crazy Place
Teleporters: players can teleport while prone
Mystery Box: added STG-44 Quickdraw Handle
Mystery Box: removed B23R Extended Clip
Mystery Box: Five-seven Dual Wield can no longer be obtained if player has Five-seven
Mystery Box: Five-seven Dual Wield ammo can be purchased from Five-seven wallbuys
Mystery Box: rotated weapon model angle 180 degrees
Mystery Box: uses the same trade weapon hint string as other maps
Der Wunderfizz: increased cost from 1500 to 2500
Der Wunderfizz: all perks have an equal chance of being obtained
Der Wunderfizz: available at all locations and costs 250 points when Fire Sale powerup is active
Der Wunderfizz: decreased perk bottle pick up time from 10 seconds to 6 seconds
Der Wunderfizz: players only see perk bottles cycling that they can currently obtain
Der Wunderfizz: perk bottle shows at correct position when it first appears
Der Wunderfizz: perk bottle is no longer at an angle when cycling
Der Wunderfizz: perk bottle no longer moves behind the activation fx after cycling
Der Wunderfizz: perk bottle no longer rotates after cycling
Der Wunderfizz: teddy bear perk bottle rotates fast, then moves forward, then moves backward before moving to new location
Der Wunderfizz: refunds points when teddy bear perk bottle is shown (normally refunds points when orb moves to new location)
Der Wunderfizz: moves to new location instantly
Der Wunderfizz: can no longer be activated while orb is moving down
Der Wunderfizz: can be activated while the previous activator is drinking the perk
Der Wunderfizz: obtaining the perk no longer takes an additional 0.5 seconds
Der Wunderfizz: fixed top part of inactive machines not being open initially
Der Wunderfizz: fixed sound and fx not playing if activated immediately after becoming activatable
Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
Rituals of the Ancients: fixed reward chests glowing initially
Rituals of the Ancients: fixed not being able to pick up One Inch Punch from reward chests after disconnecting and reconnecting to a match
Soul boxes: decreased number of souls to close from 30 to 20
Dig spots: decreased number of digs to obtain golden shovel from 30 to 20
Dig spots: changed number of digs to obtain golden helmet to 40 (normally 5% chance to obtain after obtaining golden shovel)
Dig spots: dug up weapons get full ammo when picked up (normally missing one clip)
Perk bottle dig spots: give random perk
Perk bottle dig spots: all 4 spots are visible at the same time
Perk bottle dig spots: fixed spots behaving incorrectly after disconnecting and reconnecting to a match
Survival and Encounter: One Inch Punch buyable for 9000 points at Rituals of the Ancients reward chests
Quest: added "Benn - The Divider" song
Quest (ascend from darkness step): 3 robots are always active during this step
Quest (ascend from darkness step): staffs can be placed at any staff holder
Quest (ascend from darkness step): fixed an issue where staffs were able to be picked up at their build location when placed in the staff holders
Quest (rain fire step): button no longer deactivates after activating
Quest (unleash the horde step): decreased amount of Panzersoldats that spawn from 8 to 4
Quest (unleash the horde step): Panzersoldat round and this step can no longer happen at the same time
Quest (raise hell step): all staffs must be fully charged for souls to be collected
Quest (raise hell step): zombies in The Crazy Place get knocked down during the screen flash after collecting all of the souls
Quest (freedom step): teleport trigger can be triggered without looking at it
Perks on the teleport pads and wallbuys in the staff chargers are randomized each game
Game Modes
Encounter
Group of competitive game modes
Unlimited zombies
2500 health zombies
0.5 second zombie spawn rate
Only sprinting zombies
Crawlers bleed out if they have not dealt or taken damage within 30 seconds
Boss zombies spawn every 4-6 minutes (on maps that have them)
Unlimited powerups
Unlimited barrier rebuild points
Stunning enemy players with an unupgraded weapon decreases their move speed to 60%
Stunning enemy players with an upgraded weapon or a melee weapon decreases their move speed to 40%
Meleeing enemy players with an upgraded melee weapon pushes 33% more
Meleeing enemy players that are in the air pushes 100% more
Meleeing enemy players that are crouched pushes 33% less
Meleeing enemy players that are prone pushes 66% less
Meleeing enemy players that are reviving pushes 50% less
Meleeing enemy players that are already stunned will still push them
Ballistic knife projectile pushes enemy players
Placeable mines are no longer triggered by enemy players
Stun fx is linked to the player
Stun fx shows in the correct position for explosive damage and projectile impact damage
Stunning enemy players steals 100 points from them
Downing enemy players awards 500 points
Landing on top of an enemy player that is prone downs them
Increased max radius for landing on top of an enemy player by 16.66%
Decreased max height for landing on top of an enemy player by 50%
Players start with 10000 points
Decreased upgraded starting weapon, Ray Gun, and Ray Gun Mark 2 stock ammo by half
Max Ammo: decreased amount of ammo given from max stock to one clip
Max Ammo: unloads clip of all enemy players' weapons and takes away their grenades and placeable mines
Double Points: decreased duration from 30 seconds to 15 seconds
Double Points: enemy players gain half points
Insta Kill: decreased duration from 30 seconds to 15 seconds
Insta Kill: enemy players deal half damage
Nuke: enemy players lose 400 points
Nuke: deals 75 damage to all alive enemy players
Nuke: bleeds out all down enemy players
Added new CDC and CIA revive waypoint icons
Added kill feed (includes downs, revives, and bleed outs)
Added player kills on scoreboard (replaces headshots)
All teammates have the same color on player overhead names
All players have the same color on points and scoreboard
Scoreboard always shows your team on top
Spawn points are assigned to a team
Added limited weapon check for saved weapons on bleed out
Properly restores dual wield weapon left clip ammo, alt weapon ammo, and equipment on respawn
Player offscreen waypoint arrow only shows for your team
Can only spectate your team
Added option to change teams in game
Pro: no Mystery Box
Pro: no Pack-a-Punch
Pro: no Der Wunderfizz
Pro: no held melee weapons
Search & Rezurrect
Win a round by getting all enemy players down
Win 3 rounds to win the game
Tie round if both teams die within 5 seconds of eachother
Players start each round with at least 10000 points
Bleeding out enemy players awards 1000 points to all teammates
Amount of players alive on each team shown on HUD
Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
Last player alive audio only plays for the player who is alive instead of every player on the team
Audio plays when enemy players bleed out
Teams switch spawn points each round
Players respawn at initial spawn points
Grief
Gain score by making enemy players bleed out
Make 10 enemy players bleed out to win the game
Players retain perks
Players respawn after being down for 10 seconds
Race
Gain score by killing zombies or enemy players
Gain 500 score to win the game
Killing a zombie awards 1 score
Killing a boss zombie awards 10 score
Stunning an enemy player awards 1 score
Downing an enemy player awards 10 score
Bleeding out an enemy player awards 5 score
Reviving an ally player awards 5 score
Players retain perks
Players respawn after being down for 10 seconds
Containment
Gain score by being the team with the most players alive in the containment zone
Gain 250 score to win the game
Contested if both teams have the same amount of players alive in the containment zone
Both teams gain score at half rate when contested
Zombies only go after players in the containment zone
Zombies in the containment zone die when it moves
Players in the containment zone gain 50 points when their team gains score
Containment zone moves every 60 seconds
Amount of players alive in the containment zone on each team shown on HUD
Players retain perks
Players respawn after being down for 10 seconds
Meat
Gain score by being the team holding the meat
Gain 200 score to win the game
Meat powerup always drops from the first zombie killed
Player holding the meat gains 100 points when their team gains score
Downing while holding the meat drops it as a powerup
Throwing the meat on the ground drops it as a powerup
Throwing the meat onto another player makes them grab the meat
Decreased meat powerup time on the ground by half
Team holding the meat shown on HUD
Players retain perks
Players respawn after being down for 10 seconds
Turned
Survivors score starts at the amount of survivors
Zombies score starts at the amount of survivors multiplied by 100
Zombies score reduces by 1 every second
Survivors reduce zombies score by killing zombies
Zombies reduce survivors score by downing survivors
Reduce the enemy score to 0 to win the game
All players start as survivors
All players that join mid game start as zombies
Disease powerup spawns at a random survivor's spawn point after 10 seconds and chases that survivor to turn them into the initial zombie
Survivors gain 10 points every second
Survivors become zombies when they bleed out
Initial zombie moves at 110% move speed
Zombies see survivors and other zombies through walls
Zombies have a Tactical Insertion
Zombies have the same health as AI zombies
Zombies have the same melee damage as AI zombies
Zombies have the same melee range as survivors
Zombies have the same move speed as survivors
Zombies can jump and go prone
Zombies can open doors and activate traps
Zombies can execute down survivors
Zombies can't move while attacking, executing, changing stances, or deploying a Tactical Insertion
Zombies move at 50% fading move speed for 0.5 seconds after jumping
Zombies can't damage the same survivor for 0.25 seconds after damaging them
Zombies can't be damaged by survivors for 3 seconds after respawning
Zombies automatically deploy a Tactical Insertion at the position of a random survivor when they die if they did not already deploy a Tactical Insertion