Pack of tools for the Eco game with a focus on enabling more economic activity.
Are you also tired of filling up your Large Canoe with Rock, going to a store and then realizing they have no stockpile space left?
Did you forget to check that they actually had money to buy your your stuff?
Are you getting frustrated spending more of your time looking up the buy and sell orders of stuff, than actually moving stuff around as logistics?
Then this mod is for you!
The current feature set consists of:
- Multiple commands to ease the work of logistics between towns by showing
/importsand/exports - Easily look up if a store actually has space in their stockpiles for that 500 rock and verifying the also have the money to pay with
/wts - Easily look up what stores closest to you, will actually be able to buy your items with
/wtb - Copy all settings between your stores by using
/tt copystore - Copy all settings between your currency exchanges by using
/tt copyexchange
Use the in-game /tt help to get a list of available commands, their use and what arguments they take to execute properly.
This mod is intended to house all the economic tools that I feel the game lacks. I spend a lot of time as a mayor and/or logistics and this mod is the functionality that I wish the base game had, in some form, already.
A lot of the functionality is based on observations from my own Friend Ship Union long-term server where I see a lot of players get frustrated trying to interact with the server's economy. The worst of these is seeing a player stand before someone's store and get told "this store only accepts non-carried items", get frustrated at having nowhere to get rid of their Rock and then end up having to go back and wasting half an hour of their time.
So, do you have any frustrations like that? Then come talk about it with me and let's see if we can design a solution for you!