The ZeDMD communication library.
https://ppuc.github.io/libzedmd/docs/html/class_ze_d_m_d.html
platforms/win/x64/external.sh
cmake -G "Visual Studio 17 2022" -DPLATFORM=win -DARCH=x64 -B build
cmake --build build --config Releaseplatforms/win/x86/external.sh
cmake -G "Visual Studio 17 2022" -A Win32 -DPLATFORM=win -DARCH=x86 -B build
cmake --build build --config ReleaseRequires MSYS2 with UCRT64 environment. Install dependencies:
pacman -S --noconfirm \
make diffutils autoconf automake libtool \
mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-libwinpthread \
mingw-w64-ucrt-x86_64-cmakeBuild (entire build runs inside the MSYS2 UCRT64 shell):
MSYSTEM=UCRT64 /c/msys64/usr/bin/bash.exe -l -c "
cd \"$(pwd)\" &&
platforms/win-mingw/x64/external.sh &&
cmake -DCMAKE_BUILD_TYPE=Release -DPLATFORM=win-mingw -DARCH=x64 -B build &&
cmake --build build -- -j\$(nproc)
"platforms/linux/x64/external.sh
cmake -DPLATFORM=linux -DARCH=x64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/linux/aarch64/external.sh
cmake -DPLATFORM=linux -DARCH=aarch64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/macos/arm64/external.sh
cmake -DPLATFORM=macos -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/macos/x64/external.sh
cmake -DPLATFORM=macos -DARCH=x64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/ios/arm64/external.sh
cmake -DPLATFORM=ios -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/ios-simulator/arm64/external.sh
cmake -DPLATFORM=ios-simulator -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/tvos/arm64/external.sh
cmake -DPLATFORM=tvos -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build buildplatforms/android/arm64-v8a/external.sh
cmake -DPLATFORM=android -DARCH=arm64-v8a -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build