Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion src/Data/Skills/sup_int.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3130,7 +3130,7 @@ skills["SupportHextoad"] = {
statDescriptionScope = "gem_stat_descriptions",
statMap = {
["hex_zone_trigger_hextoad_every_x_ms"] = {
mod("HexToadCooldown", "MIN", nil),
skill("hextoadTriggerInterval", nil),
div = 1000
},
},
Expand Down
2 changes: 1 addition & 1 deletion src/Export/Skills/sup_int.txt
Original file line number Diff line number Diff line change
Expand Up @@ -447,7 +447,7 @@ local skills, mod, flag, skill = ...
#skill SupportHextoad
statMap = {
["hex_zone_trigger_hextoad_every_x_ms"] = {
mod("HexToadCooldown", "MIN", nil),
skill("hextoadTriggerInterval", nil),
div = 1000
},
},
Expand Down
19 changes: 14 additions & 5 deletions src/Modules/CalcTriggers.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1515,15 +1515,24 @@ local configTable = {
}
end,
["bursting toad"] = function(env)
local triggerInterval = m_huge
-- All gems in the socket group should return the same HexToadCooldown even when there are multiple hextoad support gems slotted
for _, skill in ipairs(env.player.activeSkillList) do
if skill ~= env.player.mainSkill and slotMatch(env, skill) then
local cooldown = skill.skillModList:Min(nil, "HexToadCooldown")
if cooldown then
return { trigRate = 1 / cooldown, source = env.player.mainSkill }
end
if skill.skillData.hextoadTriggerInterval then
triggerInterval = m_min(triggerInterval, skill.skillData.hextoadTriggerInterval)
end
end
if triggerInterval < m_huge then
env.player.mainSkill.skillFlags.globalTrigger = true
env.player.mainSkill.skillData.triggerRateCapOverride = 1 / triggerInterval
if env.player.breakdown then
env.player.breakdown.TriggerRateCap = {
s_format("1 / %.2f ^8(Hextoad trigger interval)", triggerInterval),
s_format("= %.2f", env.player.mainSkill.skillData.triggerRateCapOverride),
}
end
return {source = env.player.mainSkill}
end
end,
}

Expand Down
Loading