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Add comprehensive documentation for new unified platform abstractions: - Platform Memory API with cross-platform Flash/RAM macros - Unified Logging System with automatic ESP32/Native routing - Enhanced physics documentation for sensors and one-way platforms - Complete migration guide from v1.0.0 to v1.1.0 - Updated navigation, index page, and sitemap
- Add SceneManager, UIPanel, UIPaddingContainer, and Particles API docs - Fix Renderer primitive method signatures (Color → uint16_t) - Create index pages for Getting Started, Manual, and Examples sections - Update global config with modular compilation flags - Add cross-references and platform compatibility notes
- Introduce multi-palette support for 2bpp and 4bpp tilemaps, allowing each cell to use different background palette slots (0–7). - Update API reference to include details on registering and using custom palettes. - Revise tilemap editor documentation to clarify multi-palette export behavior and layer palette slot assignments. - Add examples for initializing and rendering tilemaps with multiple palettes in the usage guide.
…lettes docs: enhance tilemap and palette documentation
…e-Engine/pixelroot32-game-engine.github.io into refactor/modular-engine-build
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