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Add GuiScrollContainer, a subclass of GuiContainer to support arbitrary and nested scrolling elements. This relies on changes in SeriousProton to implement GL_SCISSOR_TEST in RenderTarget. Child element positions and click/hover handling are translated relative to the scroll position. These containers can be nested, and mousewheel and scroll events are passed down the tree. This container element can also replace the bespoke scrolling behaviors in other element types, such as GuiListbox. - Pass focus, text input through GuiScrollContainer. - Position nested GuiSelector popups relative to scroll translation - Add scrollToOffset() function to allow other elements to control scroll position. - Handle layout padding in scissor rects.
- Use pragma once guard - Internal consistency in formatting - Expand terse varnames - Remove redundant public/protected sections in the header
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Increase the default scrollbar click_change on GuiScrollContainer to 50, matching mousewheel scroll increments.
Redesign HotkeyMenu to use a standardized scrolling container, and to split binding inputs into device groups. - Use GuiScrollContainer to make the hotkeys list vertically scrolling instead of horizontally paged. - Use layout attributes for top-level GUI elements. - Split HotkeyMenu binders into keyboard, joystick, and mouse. - Allow binding escape control without triggering it. - Forward-declare GUI subclasses.
- Allow binder to limit scope to mouse, keyboard, or joystick/ gamecontroller types. - Allow binding left/right click without immediately canceling or rebinding. - Update right click to pop last bind instead of clearing all binds. - Prevent premature clearing of binder field before input occurs.
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This draft demonstrates usage of #2775 and stacks on that PR. 2775 requires daid/SeriousProton#300, and CI will fail without SP 300.
Replace the bespoke HotkeyMenu pagination with GuiScrollContainer, and split the input field for each control into separate fields for keyboard, joystick, and mouse binds, with each input filtered by input device type. This also allows for mouse axis, wheel, and button binding.
Right-clicking a field now also clears only the last bind from an input field instead of clearing all of its binds.
Contributes to #2772.
Before:
Screencast_20260310_201014.webm
After:
Screencast_20260310_200821.webm