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Clarify CharacterBody usage#11565

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Chanpreet-Singh-CS wants to merge 1 commit intogodotengine:masterfrom
Chanpreet-Singh-CS:patch-1
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Clarify CharacterBody usage#11565
Chanpreet-Singh-CS wants to merge 1 commit intogodotengine:masterfrom
Chanpreet-Singh-CS:patch-1

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@Chanpreet-Singh-CS
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Fixes #10458

Description
Added a note to the using_character_body_2d.rst tutorial to clarify that the CharacterBody2D node is not strictly for human/NPC characters. It is also the recommended node for any physics object that requires manual movement and detailed collision information, such as moving platforms or complex projectiles.

Changes
Added a .. note:: block in the "Introduction" or "When to use" section of the CharacterBody2D manual page.

Added a note to clarify that CharacterBody can be used for non-character objects as requested in godotengine#10458.
have to write some code to create their behavior, it also means you have more
precise control over how they move and react.

Despite it's name ``CharacterBody2D``, it can also be used for other physics objects that requires
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Despite it's name ``CharacterBody2D``, it can also be used for other physics objects that requires
Despite its name ``CharacterBody2D``, it can also be used for other physics objects that require

@AThousandShips AThousandShips changed the title Clarify CharacterBody usage(#10458) Clarify CharacterBody usage Jan 12, 2026
@skyace65 skyace65 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Feb 1, 2026
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Add clarification about what CharacterBody is used for

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