Support TCP for protocol messages#3636
Support TCP for protocol messages#3636softins wants to merge 40 commits intojamulussoftware:mainfrom
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So the next stage of implementation has been achieved: client-side support in the Connect dialog.
It has been tested by using Examples for a directory-enabled server running on port 22120:
Note that
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The next step is to try implementing the connected-mode TCP described here |
| bool bUseTranslation = true; | ||
| bool bCustomPortNumberGiven = false; | ||
| bool bEnableIPv6 = false; | ||
| bool bEnableTcp = false; |
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Since we'll have a long time for the 4.0 release, I'd enable it by default soon (of course once we've tested that the basics work)
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No, I disagree. It's a server-only option, and most servers operators will not need to enable TCP support. Only those running large directories or large servers will need to, and they also need to understand and configure their firewall requirements.
TCP support in the client will indeed be enabled by default, but will only take effect when talking to a directory or server that has enabled it.
If a server operator enables TCP without having configured their firewall correctly, client users could have problems as the server would advertise TCP support to the client, but the client could be unable to connect.
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Can we not give an error message or fallback procedure in case the TCP connection timed out?
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Yes, I'm sure we can. I haven't yet tested that scenario.
But it doesn't negate my view that server-side TCP support needs to be an explicit option.
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Well I've finished implementing everything I intended to, for directory, server and client, so it's ready for reviewing and trying out, as and when time permits (post 3.12.0). I have a private directory and server built and running with TCP support, at In order to demonstrate the use of TCP in a new client's connect dialog, it will be necessary to use custom firewall filters on the client end to temporarily drop incoming UDP Jamulus protocol messages containing a server list or connected clients list. There is full forward and backward compatibility between clients and servers built with TCP support and older versions. |
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Keeping as draft, because it will need quite a few debug messages removed before merging. |
To provide three modes: UDP, TCP once or TCP long connection.
Constructor for CTcpConnection made polymorphic for client and server.
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Minor question... At some point, would we consider removing 150 Server cap on Directories? It was put in place to help prevent fragmentation (but it turned out to be too high anyway, IIRC). |
Could do. Although the biggest public directory, Any Genre 1, is currently only at 105 servers registered. Maybe we could make the limit configurable via a command-line option? |
Short description of changes
Support fallback to TCP for protocol messages, in order to overcome potential loss of large messages due to UDP fragmentation. Currently an incomplete draft, for comment as development continues.
CHANGELOG: Client/Server: Support TCP fallback for protocol messages.
Context: Fixes an issue?
Discussed in issue #3242.
Does this change need documentation? What needs to be documented and how?
It will need documentation once design and development are complete. Particularly need to explain the firewall requirements for a server or directory.
Status of this Pull Request
Incomplete, still under development. Main server side complete and working. Client side development in progress.Complete and ready for review and testing. Still marked draft as it needs some of the debug messages to be commented out before merging.What is missing until this pull request can be merged?
A lot of testing of both server and client. Intended for Jamulus 4.0.0.
Checklist