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Pull requests: microsoft/DirectXShaderCompiler
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Change scope nested CFG passes to use a stack instead of recursion
#8227
opened Mar 5, 2026 by
jenatali
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[SPIR-V][vk::SampledTexture] #12. Support
vk::SampledTextureCube and vk::SampledTextureCubeArray type.
#8214
opened Feb 27, 2026 by
luciechoi
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[SPIR-V][vk::SampledTexture] #11. Support
vk::SampledTexture3D type.
#8213
opened Feb 27, 2026 by
luciechoi
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[SPIR-V][vk::SampledTexture] #10. Support
vk::SampledTexture1D and vk::SampledTexture1DArray type.
#8212
opened Feb 27, 2026 by
luciechoi
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[SPIR-V][vk::SampledTexture] #9. Support
vk::SampledTexture2DMS and vk::SampledTexture2DMSArray type
#8209
opened Feb 26, 2026 by
luciechoi
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[Validation] Make validator reject unsupported llvm integer sizes
#8207
opened Feb 26, 2026 by
damyanp
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Emit an error when attempting add a user-defined conversion function
#8206
opened Feb 26, 2026 by
damyanp
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[Validator] Detect obviously bad indices for createHandleFromBinding op
#8205
opened Feb 26, 2026 by
damyanp
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Mark wave intrinsics as convergent to prevent loop miscompilation
#8204
opened Feb 26, 2026 by
JoeCitizen
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Remove unused target types from
!dx.targetTypes metadata
#8202
opened Feb 25, 2026 by
hekota
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Fix perf regression: limit debug info to relevant subprograms (#8174)
#8177
opened Feb 19, 2026 by
damyanp
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Updated in the last three days: updated:>2026-03-05.