JVM bindings for Jolt Physics and V-HACD
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Updated
Apr 20, 2026 - Java
JVM bindings for Jolt Physics and V-HACD
Source 1 physics engine (restored from assembly)⚙️🔄💧
Mixed Reality interaction with synth humanoids on Meta Quest. Hand physics, room integration, passthrough.
On-device RL training (SAC + PPO) and inference for synth humanoids using TorchSharp. DeepMimic imitation learning, continuous learning, model deployment. macOS Metal, Android/Quest, Windows.
Physics-simulated humanoids from any Unity Humanoid model. MuJoCo-powered skeleton, mesh splitting, and extensible skill architecture.
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
Algodoo creations (mostly mechanisms, some fun ragdoll characters)
Redesigned unity third person starter asset with pre-configured Animation Rigging and ragdoll.
Brioche Motion
A chaotic 3D cooperative cooking game where up to 4 players use ragdoll physics to grab, cook, and deliver dishes while dodging trains, drones, and explosions. Built in Unity with C#.
An interactive 3D physics demo featuring a controllable cannon, destructible environments, and ragdoll mechanics using Unity's Universal Render Pipeline (URP).
Multilayer perceptron learning to physical ragdoll to stay up
Game Project Title: Messy Theater. Submission for the Global Game Jam 2024.
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