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raylib.SetMaterialShaderValue
JoeStrout edited this page Apr 29, 2026
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2 revisions
SetMaterialShaderValue
| Parameter | Default Value | Note |
|---|---|---|
| material | ||
| locIndex | ||
| value | ||
| uniformType | SHADER_UNIFORM_FLOAT |
None.
shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
loc = raylib.GetMaterialShaderLocation(mat, "myFloat")
raylib.SetMaterialShaderValue mat, loc, 0.5, raylib.SHADER_UNIFORM_FLOAT
raylib.UnloadMaterial mat
raylib.UnloadShader shader