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raylib.SetMaterialShaderValue

JoeStrout edited this page Apr 29, 2026 · 2 revisions

SetMaterialShaderValue

Parameters

Parameter Default Value Note
material
locIndex
value
uniformType SHADER_UNIFORM_FLOAT

Return value

None.

Notes

Example

shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
loc = raylib.GetMaterialShaderLocation(mat, "myFloat")
raylib.SetMaterialShaderValue mat, loc, 0.5, raylib.SHADER_UNIFORM_FLOAT
raylib.UnloadMaterial mat
raylib.UnloadShader shader

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