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raylib.UnloadRenderTexture
JoeStrout edited this page Apr 29, 2026
·
3 revisions
Unload render texture from GPU memory (VRAM)
| Parameter | Default Value | Note |
|---|---|---|
| target |
None.
rt = raylib.LoadRenderTexture(800, 600)
raylib.BeginTextureMode rt
raylib.ClearBackground raylib.BLACK
raylib.EndTextureMode
// Release GPU resources when done
raylib.UnloadRenderTexture rt