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raylib.SetShaderValueTexture

JoeStrout edited this page Apr 29, 2026 · 2 revisions

Set shader uniform value for texture

Parameters

Parameter Default Value Note
shader
locIndex
texture

Return value

None.

Notes

Example

shader = raylib.LoadShader(null, "shaders/blend.glsl")
tex = raylib.LoadTexture("mask.png")
loc = raylib.GetShaderLocation(shader, "mask")
raylib.SetShaderValueTexture shader, loc, tex

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